923c661a86
refactored the code so that: - EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first - make eglGetDisplay() a lot more efficient - make sure that EGL drivers are loaded in a thread-safe way - don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running) - updated our EGL version to 1.4 - return better error codes if errors happen during initialization |
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awt | ||
camera/libcameraservice | ||
cmds | ||
im/java/android/im | ||
include | ||
libs | ||
opengl | ||
vpn/java/android/net/vpn | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |