replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
..
DisplayHardware get rid off preserve backbuffer optimization in SF 2012-04-16 03:19:15 -07:00
tests remove libandroid.so from targets that don't need it 2012-03-27 13:57:43 -07:00
Android.mk triple buffering is now controled by BoardConfig and enabled by default 2012-04-23 20:00:16 -07:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
EventThread.cpp don't wake-up eventthread every 16ms if there are no vsync requests 2012-04-12 20:43:16 -07:00
EventThread.h make sure to disable VSYNC while screen is off 2012-04-11 15:31:40 -07:00
GLExtensions.cpp add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
GLExtensions.h add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
Layer.cpp remove SurfaceTexture::connect() 2012-04-23 20:06:02 -07:00
Layer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
LayerBase.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerBase.h don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MessageQueue.cpp Revert "handle surfaces posts independently from composition" 2012-04-11 20:43:40 -07:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SF needs to render even if we don't have a h/w composer 2012-04-18 18:36:25 -07:00
SurfaceFlinger.h make sure to clear the framebuffer when using overlays 2012-04-18 02:28:45 -07:00
SurfaceTextureLayer.cpp update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
SurfaceTextureLayer.h update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00