5065a55291
This change adds support for passing surface damage all of the way down from the EGL interface through the consumer side of the BufferQueue. Depends on system/core change Ie645e6a52b37b5c1b3be19481e8348570d1aa62c Bug: 11239309 Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b |
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.. | ||
tests | ||
Android.mk | ||
Fence.cpp | ||
FramebufferNativeWindow.cpp | ||
FrameStats.cpp | ||
GraphicBuffer.cpp | ||
GraphicBufferAllocator.cpp | ||
GraphicBufferMapper.cpp | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE | ||
PixelFormat.cpp | ||
Rect.cpp | ||
Region.cpp | ||
UiConfig.cpp |