replicant-frameworks_native/libs/ui
Dan Stoza 5065a55291 libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
2015-04-15 13:19:38 -07:00
..
tests Some more test cleanup. 2014-10-16 20:46:05 -07:00
Android.mk Disable struct padding warning/error 2014-12-04 18:06:48 -08:00
Fence.cpp libui: Clean up Fence and Region flattening 2015-04-15 13:04:15 -07:00
FramebufferNativeWindow.cpp Libui: Remove unused variables 2014-12-05 20:52:16 -08:00
FrameStats.cpp
GraphicBuffer.cpp Update maxNumber to be smaller. 2015-03-18 16:00:05 -07:00
GraphicBufferAllocator.cpp libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferMapper.cpp resolved conflicts for merge of 1f9f71e1 to lmp-mr1-dev-plus-aosp 2015-01-28 21:27:46 -08:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Rect.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
UiConfig.cpp libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00