replicant-frameworks_native/include/gui
Mathias Agopian 29b5762efc don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.

Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
2011-08-17 15:49:13 -07:00
..
ISensorEventConnection.h first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
ISensorServer.h new SensorService 2010-07-19 17:57:29 -07:00
ISurfaceTexture.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
Sensor.h 9-axis sensor fusion with Kalman filter 2011-05-27 17:04:55 -07:00
SensorChannel.h first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
SensorEventQueue.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
SensorManager.h new SensorService 2010-07-19 17:57:29 -07:00
SurfaceTexture.h don't return the current buffer from dequeueBuffer 2011-08-17 15:49:13 -07:00
SurfaceTextureClient.h remove dead code and member variables. 2011-07-25 20:03:43 -07:00