7414965606
Previously we only queued a virtual display buffer to the sink when the next frame was about to be displayed. This may delay the "last" frame of an animation indefinitely. Now we queue the buffer as soon as HWC set() returns and gives us the release fence. Bug: 8384764 Change-Id: I3844a188e0f6ef6ff28f3e11477cfa063a924b1a
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_DISPLAY_SURFACE_H
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#define ANDROID_SF_DISPLAY_SURFACE_H
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <utils/StrongPointer.h>
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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class IGraphicBufferProducer;
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class String8;
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class DisplaySurface : public virtual RefBase {
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public:
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virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const = 0;
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// Should be called when composition rendering is complete for a frame (but
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// eglSwapBuffers hasn't necessarily been called). Required by certain
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// older drivers for synchronization.
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// TODO: Remove this when we drop support for HWC 1.0.
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virtual status_t compositionComplete() = 0;
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// Inform the surface that GLES composition is complete for this frame, and
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// the surface should make sure that HWComposer has the correct buffer for
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// this frame. Some implementations may only push a new buffer to
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// HWComposer if GLES composition took place, others need to push a new
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// buffer on every frame.
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//
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// advanceFrame must be followed by a call to onFrameCommitted before
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// advanceFrame may be called again.
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virtual status_t advanceFrame() = 0;
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// onFrameCommitted is called after the frame has been committed to the
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// hardware composer and a release fence is available for the buffer.
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// Further operations on the buffer can be queued as long as they wait for
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// the fence to signal.
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virtual void onFrameCommitted(int fenceFd) = 0;
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virtual void dump(String8& result) const = 0;
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protected:
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DisplaySurface() {}
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virtual ~DisplaySurface() {}
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};
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// ---------------------------------------------------------------------------
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} // namespace android
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// ---------------------------------------------------------------------------
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#endif // ANDROID_SF_DISPLAY_SURFACE_H
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