/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_DISPLAY_SURFACE_H #define ANDROID_SF_DISPLAY_SURFACE_H #include #include #include // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class IGraphicBufferProducer; class String8; class DisplaySurface : public virtual RefBase { public: virtual sp getIGraphicBufferProducer() const = 0; // Should be called when composition rendering is complete for a frame (but // eglSwapBuffers hasn't necessarily been called). Required by certain // older drivers for synchronization. // TODO: Remove this when we drop support for HWC 1.0. virtual status_t compositionComplete() = 0; // Inform the surface that GLES composition is complete for this frame, and // the surface should make sure that HWComposer has the correct buffer for // this frame. Some implementations may only push a new buffer to // HWComposer if GLES composition took place, others need to push a new // buffer on every frame. // // advanceFrame must be followed by a call to onFrameCommitted before // advanceFrame may be called again. virtual status_t advanceFrame() = 0; // onFrameCommitted is called after the frame has been committed to the // hardware composer and a release fence is available for the buffer. // Further operations on the buffer can be queued as long as they wait for // the fence to signal. virtual void onFrameCommitted(int fenceFd) = 0; virtual void dump(String8& result) const = 0; protected: DisplaySurface() {} virtual ~DisplaySurface() {} }; // --------------------------------------------------------------------------- } // namespace android // --------------------------------------------------------------------------- #endif // ANDROID_SF_DISPLAY_SURFACE_H