replicant-frameworks_native/libs/ui
Mathias Agopian 55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
..
tests fix [2182249] [MR1] valgrind error in surface flinger 2009-10-15 18:08:15 -07:00
Android.mk split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
EGLUtils.cpp added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventHub.cpp Calculate bitmask array sizes correctly in the EventHub 2010-03-04 16:32:32 -08:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp implement connect/disconnect in our native_window_t implementations 2010-03-11 15:06:54 -08:00
GraphicBuffer.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
GraphicBufferAllocator.cpp fix [2168531] have software-only gralloc buffer side-step the HAL 2009-10-06 17:00:25 -07:00
GraphicBufferMapper.cpp fix [2168531] have software-only gralloc buffer side-step the HAL 2009-10-06 17:00:25 -07:00
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
PixelFormat.cpp fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Rect.cpp
Region.cpp Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00