ca08833d5e
We now detect at runtime which sync features to use, which allows us to remove a lot of the compile-time configuration options. There is still one option though, to disable KHR_fence_sync on some devices (which are more efficient without it). - added a backdoor to get the vendor's EGL strings the new logic is: - use always ANDROID_native_fence_sync if available - fallback to KHR_fence_sync if available and not disabled by the compile-time option - use KHR_wait_sync if available and either of the above is enabled Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf |
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DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
Client.cpp | ||
Client.h | ||
clz.h | ||
DdmConnection.cpp | ||
DdmConnection.h | ||
DisplayDevice.cpp | ||
DisplayDevice.h | ||
EventThread.cpp | ||
EventThread.h | ||
FrameTracker.cpp | ||
FrameTracker.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
SurfaceFlingerConsumer.cpp | ||
SurfaceFlingerConsumer.h | ||
SurfaceTextureLayer.cpp | ||
SurfaceTextureLayer.h | ||
Transform.cpp | ||
Transform.h |