replicant-frameworks_native/include/ui
Jeff Brown 8575a87b0d Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
..
egl Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
Input.h Fix injection of specially intercepted keys like HOME. 2010-06-30 14:41:59 -07:00
InputDevice.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
InputDispatcher.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputManager.h Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputReader.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
InputTransport.h Add new native Looper API. 2010-07-02 18:57:02 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h