8575a87b0d
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
52 lines
1.0 KiB
Makefile
52 lines
1.0 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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EGLUtils.cpp \
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EventHub.cpp \
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EventRecurrence.cpp \
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FramebufferNativeWindow.cpp \
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GraphicBuffer.cpp \
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GraphicBufferAllocator.cpp \
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GraphicBufferMapper.cpp \
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KeyLayoutMap.cpp \
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KeyCharacterMap.cpp \
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Input.cpp \
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InputDevice.cpp \
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InputDispatcher.cpp \
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InputManager.cpp \
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InputReader.cpp \
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InputTransport.cpp \
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IOverlay.cpp \
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Overlay.cpp \
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PixelFormat.cpp \
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Rect.cpp \
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Region.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libEGL \
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libbinder \
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libpixelflinger \
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libhardware \
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libhardware_legacy
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LOCAL_MODULE:= libui
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ifeq ($(TARGET_SIMULATOR),true)
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LOCAL_LDLIBS += -lpthread
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endif
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include $(BUILD_SHARED_LIBRARY)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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