replicant-frameworks_native/libs/ui
Mathias Agopian 595ea77f6b vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.

the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.

- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.

The vector types have some minimal support for the
glsl style swizzled access; for instance:

  vec4 u;
  vec3 v = u.xyz;

only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.

most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).

- operations available on vectors include:
dot, length, distance, normalize and cross

- operations available on matrices include:
transpose, inverse, trace

- and a few utilities to create matrices:
ortho, frustum, lookAt

Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-26 20:41:13 -07:00
..
tests vector and matrix classes for graphics use 2013-08-26 20:41:13 -07:00
Android.mk
Fence.cpp Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
FramebufferNativeWindow.cpp
GraphicBuffer.cpp remove unused code form GraphicBuffer 2013-07-31 20:10:10 -07:00
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp get rid of HAL pixelformats 5551 and 4444 2013-07-26 15:43:33 -07:00
Rect.cpp take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.cpp Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
UiConfig.cpp