replicant-frameworks_native/include/ui
Jeff Brown 827630744a Optimize EventHub reads.
Change-Id: Id7d09c0a6e5c741c1e29becd2b6560772c5ff372
2010-08-17 19:40:26 -07:00
..
egl Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Optimize EventHub reads. 2010-08-17 19:40:26 -07:00
FramebufferNativeWindow.h Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h
Input.h Refactor input reader to support new device types more easily. 2010-07-28 14:16:15 -07:00
InputDispatcher.h Fix possible race conditions during channel unregistration. 2010-08-17 17:03:42 -07:00
InputManager.h DO NOT MERGE: Fix input event injection ANRs on UI thread. 2010-07-29 12:54:27 -07:00
InputReader.h Fix safe mode and KeyEvent.getMaxKeyCode(). 2010-08-10 16:28:03 -07:00
InputTransport.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h