replicant-frameworks_native/libs/gui/BufferQueueProducer.cpp
Amith Dsouza 4f21a4cc22 Revert "Revert "Modify EGL to disconnect the window when the surface gets destroyed.""
This reverts commit 6e1a2fea67.

Driver level issues fixed by an updated graphics driver.

Bug: 21266976
Change-Id: I93339fb6c6bab988f3550adb49ef8e70cda6473e
2015-07-01 10:22:22 -07:00

1108 lines
40 KiB
C++

/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <inttypes.h>
#define LOG_TAG "BufferQueueProducer"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define EGL_EGLEXT_PROTOTYPES
#include <gui/BufferItem.h>
#include <gui/BufferQueueCore.h>
#include <gui/BufferQueueProducer.h>
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IProducerListener.h>
#include <utils/Log.h>
#include <utils/Trace.h>
namespace android {
BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
mCore(core),
mSlots(core->mSlots),
mConsumerName(),
mStickyTransform(0),
mLastQueueBufferFence(Fence::NO_FENCE),
mCallbackMutex(),
mNextCallbackTicket(0),
mCurrentCallbackTicket(0),
mCallbackCondition() {}
BufferQueueProducer::~BufferQueueProducer() {}
status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ATRACE_CALL();
BQ_LOGV("requestBuffer: slot %d", slot);
Mutex::Autolock lock(mCore->mMutex);
if (mCore->mIsAbandoned) {
BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
return NO_INIT;
}
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
return BAD_VALUE;
} else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
"(state = %d)", slot, mSlots[slot].mBufferState);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
*buf = mSlots[slot].mGraphicBuffer;
return NO_ERROR;
}
status_t BufferQueueProducer::setBufferCount(int bufferCount) {
ATRACE_CALL();
BQ_LOGV("setBufferCount: count = %d", bufferCount);
sp<IConsumerListener> listener;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
if (mCore->mIsAbandoned) {
BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
return NO_INIT;
}
if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
return BAD_VALUE;
}
// There must be no dequeued buffers when changing the buffer count.
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
BQ_LOGE("setBufferCount: buffer owned by producer");
return BAD_VALUE;
}
}
if (bufferCount == 0) {
mCore->mOverrideMaxBufferCount = 0;
mCore->mDequeueCondition.broadcast();
return NO_ERROR;
}
const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
if (bufferCount < minBufferSlots) {
BQ_LOGE("setBufferCount: requested buffer count %d is less than "
"minimum %d", bufferCount, minBufferSlots);
return BAD_VALUE;
}
// Here we are guaranteed that the producer doesn't have any dequeued
// buffers and will release all of its buffer references. We don't
// clear the queue, however, so that currently queued buffers still
// get displayed.
mCore->freeAllBuffersLocked();
mCore->mOverrideMaxBufferCount = bufferCount;
mCore->mDequeueCondition.broadcast();
listener = mCore->mConsumerListener;
} // Autolock scope
// Call back without lock held
if (listener != NULL) {
listener->onBuffersReleased();
}
return NO_ERROR;
}
status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
bool async, int* found, status_t* returnFlags) const {
bool tryAgain = true;
while (tryAgain) {
if (mCore->mIsAbandoned) {
BQ_LOGE("%s: BufferQueue has been abandoned", caller);
return NO_INIT;
}
const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
if (async && mCore->mOverrideMaxBufferCount) {
// FIXME: Some drivers are manually setting the buffer count
// (which they shouldn't), so we do this extra test here to
// handle that case. This is TEMPORARY until we get this fixed.
if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
BQ_LOGE("%s: async mode is invalid with buffer count override",
caller);
return BAD_VALUE;
}
}
// Free up any buffers that are in slots beyond the max buffer count
for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
assert(mSlots[s].mBufferState == BufferSlot::FREE);
if (mSlots[s].mGraphicBuffer != NULL) {
mCore->freeBufferLocked(s);
*returnFlags |= RELEASE_ALL_BUFFERS;
}
}
int dequeuedCount = 0;
int acquiredCount = 0;
for (int s = 0; s < maxBufferCount; ++s) {
switch (mSlots[s].mBufferState) {
case BufferSlot::DEQUEUED:
++dequeuedCount;
break;
case BufferSlot::ACQUIRED:
++acquiredCount;
break;
default:
break;
}
}
// Producers are not allowed to dequeue more than one buffer if they
// did not set a buffer count
if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
BQ_LOGE("%s: can't dequeue multiple buffers without setting the "
"buffer count", caller);
return INVALID_OPERATION;
}
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the min undequeued
// buffers check below
if (mCore->mBufferHasBeenQueued) {
// Make sure the producer is not trying to dequeue more buffers
// than allowed
const int newUndequeuedCount =
maxBufferCount - (dequeuedCount + 1);
const int minUndequeuedCount =
mCore->getMinUndequeuedBufferCountLocked(async);
if (newUndequeuedCount < minUndequeuedCount) {
BQ_LOGE("%s: min undequeued buffer count (%d) exceeded "
"(dequeued=%d undequeued=%d)",
caller, minUndequeuedCount,
dequeuedCount, newUndequeuedCount);
return INVALID_OPERATION;
}
}
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
// If we disconnect and reconnect quickly, we can be in a state where
// our slots are empty but we have many buffers in the queue. This can
// cause us to run out of memory if we outrun the consumer. Wait here if
// it looks like we have too many buffers queued up.
bool tooManyBuffers = mCore->mQueue.size()
> static_cast<size_t>(maxBufferCount);
if (tooManyBuffers) {
BQ_LOGV("%s: queue size is %zu, waiting", caller,
mCore->mQueue.size());
} else {
if (!mCore->mFreeBuffers.empty()) {
auto slot = mCore->mFreeBuffers.begin();
*found = *slot;
mCore->mFreeBuffers.erase(slot);
} else if (mCore->mAllowAllocation && !mCore->mFreeSlots.empty()) {
auto slot = mCore->mFreeSlots.begin();
// Only return free slots up to the max buffer count
if (*slot < maxBufferCount) {
*found = *slot;
mCore->mFreeSlots.erase(slot);
}
}
}
// If no buffer is found, or if the queue has too many buffers
// outstanding, wait for a buffer to be acquired or released, or for the
// max buffer count to change.
tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
tooManyBuffers;
if (tryAgain) {
// Return an error if we're in non-blocking mode (producer and
// consumer are controlled by the application).
// However, the consumer is allowed to briefly acquire an extra
// buffer (which could cause us to have to wait here), which is
// okay, since it is only used to implement an atomic acquire +
// release (e.g., in GLConsumer::updateTexImage())
if (mCore->mDequeueBufferCannotBlock &&
(acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
return WOULD_BLOCK;
}
mCore->mDequeueCondition.wait(mCore->mMutex);
}
} // while (tryAgain)
return NO_ERROR;
}
status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
sp<android::Fence> *outFence, bool async,
uint32_t width, uint32_t height, PixelFormat format, uint32_t usage) {
ATRACE_CALL();
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mConsumerName = mCore->mConsumerName;
} // Autolock scope
BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
async ? "true" : "false", width, height, format, usage);
if ((width && !height) || (!width && height)) {
BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
return BAD_VALUE;
}
status_t returnFlags = NO_ERROR;
EGLDisplay eglDisplay = EGL_NO_DISPLAY;
EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
bool attachedByConsumer = false;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
if (format == 0) {
format = mCore->mDefaultBufferFormat;
}
// Enable the usage bits the consumer requested
usage |= mCore->mConsumerUsageBits;
const bool useDefaultSize = !width && !height;
if (useDefaultSize) {
width = mCore->mDefaultWidth;
height = mCore->mDefaultHeight;
}
int found = BufferItem::INVALID_BUFFER_SLOT;
while (found == BufferItem::INVALID_BUFFER_SLOT) {
status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
&found, &returnFlags);
if (status != NO_ERROR) {
return status;
}
// This should not happen
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
BQ_LOGE("dequeueBuffer: no available buffer slots");
return -EBUSY;
}
const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
// If we are not allowed to allocate new buffers,
// waitForFreeSlotThenRelock must have returned a slot containing a
// buffer. If this buffer would require reallocation to meet the
// requested attributes, we free it and attempt to get another one.
if (!mCore->mAllowAllocation) {
if (buffer->needsReallocation(width, height, format, usage)) {
mCore->freeBufferLocked(found);
found = BufferItem::INVALID_BUFFER_SLOT;
continue;
}
}
}
*outSlot = found;
ATRACE_BUFFER_INDEX(found);
attachedByConsumer = mSlots[found].mAttachedByConsumer;
mSlots[found].mBufferState = BufferSlot::DEQUEUED;
const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
if ((buffer == NULL) ||
buffer->needsReallocation(width, height, format, usage))
{
mSlots[found].mAcquireCalled = false;
mSlots[found].mGraphicBuffer = NULL;
mSlots[found].mRequestBufferCalled = false;
mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
mSlots[found].mFence = Fence::NO_FENCE;
mCore->mBufferAge = 0;
returnFlags |= BUFFER_NEEDS_REALLOCATION;
} else {
// We add 1 because that will be the frame number when this buffer
// is queued
mCore->mBufferAge =
mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
}
BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
mCore->mBufferAge);
if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
"slot=%d w=%d h=%d format=%u",
found, buffer->width, buffer->height, buffer->format);
}
eglDisplay = mSlots[found].mEglDisplay;
eglFence = mSlots[found].mEglFence;
*outFence = mSlots[found].mFence;
mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
mSlots[found].mFence = Fence::NO_FENCE;
mCore->validateConsistencyLocked();
} // Autolock scope
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
status_t error;
BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
width, height, format, usage, &error));
if (graphicBuffer == NULL) {
BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
return error;
}
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
if (mCore->mIsAbandoned) {
BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
return NO_INIT;
}
graphicBuffer->setGenerationNumber(mCore->mGenerationNumber);
mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
} // Autolock scope
}
if (attachedByConsumer) {
returnFlags |= BUFFER_NEEDS_REALLOCATION;
}
if (eglFence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
1000000000);
// If something goes wrong, log the error, but return the buffer without
// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
if (result == EGL_FALSE) {
BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
eglGetError());
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
BQ_LOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(eglDisplay, eglFence);
}
BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
*outSlot,
mSlots[*outSlot].mFrameNumber,
mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
return returnFlags;
}
status_t BufferQueueProducer::detachBuffer(int slot) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(slot);
BQ_LOGV("detachBuffer(P): slot %d", slot);
Mutex::Autolock lock(mCore->mMutex);
if (mCore->mIsAbandoned) {
BQ_LOGE("detachBuffer(P): BufferQueue has been abandoned");
return NO_INIT;
}
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
BQ_LOGE("detachBuffer(P): slot index %d out of range [0, %d)",
slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
return BAD_VALUE;
} else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
BQ_LOGE("detachBuffer(P): slot %d is not owned by the producer "
"(state = %d)", slot, mSlots[slot].mBufferState);
return BAD_VALUE;
} else if (!mSlots[slot].mRequestBufferCalled) {
BQ_LOGE("detachBuffer(P): buffer in slot %d has not been requested",
slot);
return BAD_VALUE;
}
mCore->freeBufferLocked(slot);
mCore->mDequeueCondition.broadcast();
mCore->validateConsistencyLocked();
return NO_ERROR;
}
status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
sp<Fence>* outFence) {
ATRACE_CALL();
if (outBuffer == NULL) {
BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
return BAD_VALUE;
} else if (outFence == NULL) {
BQ_LOGE("detachNextBuffer: outFence must not be NULL");
return BAD_VALUE;
}
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
if (mCore->mIsAbandoned) {
BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
return NO_INIT;
}
if (mCore->mFreeBuffers.empty()) {
return NO_MEMORY;
}
int found = mCore->mFreeBuffers.front();
mCore->mFreeBuffers.remove(found);
BQ_LOGV("detachNextBuffer detached slot %d", found);
*outBuffer = mSlots[found].mGraphicBuffer;
*outFence = mSlots[found].mFence;
mCore->freeBufferLocked(found);
mCore->validateConsistencyLocked();
return NO_ERROR;
}
status_t BufferQueueProducer::attachBuffer(int* outSlot,
const sp<android::GraphicBuffer>& buffer) {
ATRACE_CALL();
if (outSlot == NULL) {
BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
return BAD_VALUE;
} else if (buffer == NULL) {
BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
return BAD_VALUE;
}
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
if (buffer->getGenerationNumber() != mCore->mGenerationNumber) {
BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] "
"[queue %u]", buffer->getGenerationNumber(),
mCore->mGenerationNumber);
return BAD_VALUE;
}
status_t returnFlags = NO_ERROR;
int found;
// TODO: Should we provide an async flag to attachBuffer? It seems
// unlikely that buffers which we are attaching to a BufferQueue will
// be asynchronous (droppable), but it may not be impossible.
status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
&found, &returnFlags);
if (status != NO_ERROR) {
return status;
}
// This should not happen
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
BQ_LOGE("attachBuffer(P): no available buffer slots");
return -EBUSY;
}
*outSlot = found;
ATRACE_BUFFER_INDEX(*outSlot);
BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
*outSlot, returnFlags);
mSlots[*outSlot].mGraphicBuffer = buffer;
mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
mSlots[*outSlot].mFence = Fence::NO_FENCE;
mSlots[*outSlot].mRequestBufferCalled = true;
mCore->validateConsistencyLocked();
return returnFlags;
}
status_t BufferQueueProducer::queueBuffer(int slot,
const QueueBufferInput &input, QueueBufferOutput *output) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(slot);
int64_t timestamp;
bool isAutoTimestamp;
android_dataspace dataSpace;
Rect crop;
int scalingMode;
uint32_t transform;
uint32_t stickyTransform;
bool async;
sp<Fence> fence;
input.deflate(&timestamp, &isAutoTimestamp, &dataSpace, &crop, &scalingMode,
&transform, &async, &fence, &stickyTransform);
Region surfaceDamage = input.getSurfaceDamage();
if (fence == NULL) {
BQ_LOGE("queueBuffer: fence is NULL");
return BAD_VALUE;
}
switch (scalingMode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
break;
default:
BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
return BAD_VALUE;
}
sp<IConsumerListener> frameAvailableListener;
sp<IConsumerListener> frameReplacedListener;
int callbackTicket = 0;
BufferItem item;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
if (mCore->mIsAbandoned) {
BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
return NO_INIT;
}
const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
if (async && mCore->mOverrideMaxBufferCount) {
// FIXME: Some drivers are manually setting the buffer count
// (which they shouldn't), so we do this extra test here to
// handle that case. This is TEMPORARY until we get this fixed.
if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
BQ_LOGE("queueBuffer: async mode is invalid with "
"buffer count override");
return BAD_VALUE;
}
}
if (slot < 0 || slot >= maxBufferCount) {
BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
slot, maxBufferCount);
return BAD_VALUE;
} else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
"(state = %d)", slot, mSlots[slot].mBufferState);
return BAD_VALUE;
} else if (!mSlots[slot].mRequestBufferCalled) {
BQ_LOGE("queueBuffer: slot %d was queued without requesting "
"a buffer", slot);
return BAD_VALUE;
}
BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 " dataSpace=%d"
" crop=[%d,%d,%d,%d] transform=%#x scale=%s",
slot, mCore->mFrameCounter + 1, timestamp, dataSpace,
crop.left, crop.top, crop.right, crop.bottom, transform,
BufferItem::scalingModeName(static_cast<uint32_t>(scalingMode)));
const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
Rect croppedRect;
crop.intersect(bufferRect, &croppedRect);
if (croppedRect != crop) {
BQ_LOGE("queueBuffer: crop rect is not contained within the "
"buffer in slot %d", slot);
return BAD_VALUE;
}
// Override UNKNOWN dataspace with consumer default
if (dataSpace == HAL_DATASPACE_UNKNOWN) {
dataSpace = mCore->mDefaultBufferDataSpace;
}
mSlots[slot].mFence = fence;
mSlots[slot].mBufferState = BufferSlot::QUEUED;
++mCore->mFrameCounter;
mSlots[slot].mFrameNumber = mCore->mFrameCounter;
item.mAcquireCalled = mSlots[slot].mAcquireCalled;
item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
item.mCrop = crop;
item.mTransform = transform &
~static_cast<uint32_t>(NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
item.mTransformToDisplayInverse =
(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
item.mScalingMode = static_cast<uint32_t>(scalingMode);
item.mTimestamp = timestamp;
item.mIsAutoTimestamp = isAutoTimestamp;
item.mDataSpace = dataSpace;
item.mFrameNumber = mCore->mFrameCounter;
item.mSlot = slot;
item.mFence = fence;
item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
item.mSurfaceDamage = surfaceDamage;
mStickyTransform = stickyTransform;
if (mCore->mQueue.empty()) {
// When the queue is empty, we can ignore mDequeueBufferCannotBlock
// and simply queue this buffer
mCore->mQueue.push_back(item);
frameAvailableListener = mCore->mConsumerListener;
} else {
// When the queue is not empty, we need to look at the front buffer
// state to see if we need to replace it
BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
if (front->mIsDroppable) {
// If the front queued buffer is still being tracked, we first
// mark it as freed
if (mCore->stillTracking(front)) {
mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
mCore->mFreeBuffers.push_front(front->mSlot);
}
// Overwrite the droppable buffer with the incoming one
*front = item;
frameReplacedListener = mCore->mConsumerListener;
} else {
mCore->mQueue.push_back(item);
frameAvailableListener = mCore->mConsumerListener;
}
}
mCore->mBufferHasBeenQueued = true;
mCore->mDequeueCondition.broadcast();
output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
mCore->mTransformHint,
static_cast<uint32_t>(mCore->mQueue.size()));
ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
// Take a ticket for the callback functions
callbackTicket = mNextCallbackTicket++;
mCore->validateConsistencyLocked();
} // Autolock scope
// Wait without lock held
if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
// Waiting here allows for two full buffers to be queued but not a
// third. In the event that frames take varying time, this makes a
// small trade-off in favor of latency rather than throughput.
mLastQueueBufferFence->waitForever("Throttling EGL Production");
mLastQueueBufferFence = fence;
}
// Don't send the GraphicBuffer through the callback, and don't send
// the slot number, since the consumer shouldn't need it
item.mGraphicBuffer.clear();
item.mSlot = BufferItem::INVALID_BUFFER_SLOT;
// Call back without the main BufferQueue lock held, but with the callback
// lock held so we can ensure that callbacks occur in order
{
Mutex::Autolock lock(mCallbackMutex);
while (callbackTicket != mCurrentCallbackTicket) {
mCallbackCondition.wait(mCallbackMutex);
}
if (frameAvailableListener != NULL) {
frameAvailableListener->onFrameAvailable(item);
} else if (frameReplacedListener != NULL) {
frameReplacedListener->onFrameReplaced(item);
}
++mCurrentCallbackTicket;
mCallbackCondition.broadcast();
}
return NO_ERROR;
}
void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
ATRACE_CALL();
BQ_LOGV("cancelBuffer: slot %d", slot);
Mutex::Autolock lock(mCore->mMutex);
if (mCore->mIsAbandoned) {
BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
return;
}
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
return;
} else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
"(state = %d)", slot, mSlots[slot].mBufferState);
return;
} else if (fence == NULL) {
BQ_LOGE("cancelBuffer: fence is NULL");
return;
}
mCore->mFreeBuffers.push_front(slot);
mSlots[slot].mBufferState = BufferSlot::FREE;
mSlots[slot].mFence = fence;
mCore->mDequeueCondition.broadcast();
mCore->validateConsistencyLocked();
}
int BufferQueueProducer::query(int what, int *outValue) {
ATRACE_CALL();
Mutex::Autolock lock(mCore->mMutex);
if (outValue == NULL) {
BQ_LOGE("query: outValue was NULL");
return BAD_VALUE;
}
if (mCore->mIsAbandoned) {
BQ_LOGE("query: BufferQueue has been abandoned");
return NO_INIT;
}
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
value = static_cast<int32_t>(mCore->mDefaultWidth);
break;
case NATIVE_WINDOW_HEIGHT:
value = static_cast<int32_t>(mCore->mDefaultHeight);
break;
case NATIVE_WINDOW_FORMAT:
value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mCore->getMinUndequeuedBufferCountLocked(false);
break;
case NATIVE_WINDOW_STICKY_TRANSFORM:
value = static_cast<int32_t>(mStickyTransform);
break;
case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
value = (mCore->mQueue.size() > 1);
break;
case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
value = static_cast<int32_t>(mCore->mConsumerUsageBits);
break;
case NATIVE_WINDOW_DEFAULT_DATASPACE:
value = static_cast<int32_t>(mCore->mDefaultBufferDataSpace);
break;
case NATIVE_WINDOW_BUFFER_AGE:
if (mCore->mBufferAge > INT32_MAX) {
value = 0;
} else {
value = static_cast<int32_t>(mCore->mBufferAge);
}
break;
default:
return BAD_VALUE;
}
BQ_LOGV("query: %d? %d", what, value);
*outValue = value;
return NO_ERROR;
}
status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
int api, bool producerControlledByApp, QueueBufferOutput *output) {
ATRACE_CALL();
Mutex::Autolock lock(mCore->mMutex);
mConsumerName = mCore->mConsumerName;
BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
producerControlledByApp ? "true" : "false");
if (mCore->mIsAbandoned) {
BQ_LOGE("connect(P): BufferQueue has been abandoned");
return NO_INIT;
}
if (mCore->mConsumerListener == NULL) {
BQ_LOGE("connect(P): BufferQueue has no consumer");
return NO_INIT;
}
if (output == NULL) {
BQ_LOGE("connect(P): output was NULL");
return BAD_VALUE;
}
if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
mCore->mConnectedApi, api);
return BAD_VALUE;
}
int status = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
mCore->mConnectedApi = api;
output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
mCore->mTransformHint,
static_cast<uint32_t>(mCore->mQueue.size()));
// Set up a death notification so that we can disconnect
// automatically if the remote producer dies
if (listener != NULL &&
IInterface::asBinder(listener)->remoteBinder() != NULL) {
status = IInterface::asBinder(listener)->linkToDeath(
static_cast<IBinder::DeathRecipient*>(this));
if (status != NO_ERROR) {
BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
strerror(-status), status);
}
}
mCore->mConnectedProducerListener = listener;
break;
default:
BQ_LOGE("connect(P): unknown API %d", api);
status = BAD_VALUE;
break;
}
mCore->mBufferHasBeenQueued = false;
mCore->mDequeueBufferCannotBlock =
mCore->mConsumerControlledByApp && producerControlledByApp;
mCore->mAllowAllocation = true;
return status;
}
status_t BufferQueueProducer::disconnect(int api) {
ATRACE_CALL();
BQ_LOGV("disconnect(P): api %d", api);
int status = NO_ERROR;
sp<IConsumerListener> listener;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
if (mCore->mIsAbandoned) {
// It's not really an error to disconnect after the surface has
// been abandoned; it should just be a no-op.
return NO_ERROR;
}
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mCore->mConnectedApi == api) {
mCore->freeAllBuffersLocked();
// Remove our death notification callback if we have one
if (mCore->mConnectedProducerListener != NULL) {
sp<IBinder> token =
IInterface::asBinder(mCore->mConnectedProducerListener);
// This can fail if we're here because of the death
// notification, but we just ignore it
token->unlinkToDeath(
static_cast<IBinder::DeathRecipient*>(this));
}
mCore->mConnectedProducerListener = NULL;
mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
mCore->mSidebandStream.clear();
mCore->mDequeueCondition.broadcast();
listener = mCore->mConsumerListener;
} else if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
BQ_LOGE("disconnect(P): still connected to another API "
"(cur=%d req=%d)", mCore->mConnectedApi, api);
status = BAD_VALUE;
}
break;
default:
BQ_LOGE("disconnect(P): unknown API %d", api);
status = BAD_VALUE;
break;
}
} // Autolock scope
// Call back without lock held
if (listener != NULL) {
listener->onBuffersReleased();
}
return status;
}
status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
sp<IConsumerListener> listener;
{ // Autolock scope
Mutex::Autolock _l(mCore->mMutex);
mCore->mSidebandStream = stream;
listener = mCore->mConsumerListener;
} // Autolock scope
if (listener != NULL) {
listener->onSidebandStreamChanged();
}
return NO_ERROR;
}
void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
uint32_t height, PixelFormat format, uint32_t usage) {
ATRACE_CALL();
while (true) {
Vector<int> freeSlots;
size_t newBufferCount = 0;
uint32_t allocWidth = 0;
uint32_t allocHeight = 0;
PixelFormat allocFormat = PIXEL_FORMAT_UNKNOWN;
uint32_t allocUsage = 0;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
if (!mCore->mAllowAllocation) {
BQ_LOGE("allocateBuffers: allocation is not allowed for this "
"BufferQueue");
return;
}
int currentBufferCount = 0;
for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
if (mSlots[slot].mGraphicBuffer != NULL) {
++currentBufferCount;
} else {
if (mSlots[slot].mBufferState != BufferSlot::FREE) {
BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
slot);
continue;
}
freeSlots.push_back(slot);
}
}
int maxBufferCount = mCore->getMaxBufferCountLocked(async);
BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
currentBufferCount, maxBufferCount);
if (maxBufferCount <= currentBufferCount)
return;
newBufferCount =
static_cast<size_t>(maxBufferCount - currentBufferCount);
if (freeSlots.size() < newBufferCount) {
BQ_LOGE("allocateBuffers: ran out of free slots");
return;
}
allocWidth = width > 0 ? width : mCore->mDefaultWidth;
allocHeight = height > 0 ? height : mCore->mDefaultHeight;
allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
allocUsage = usage | mCore->mConsumerUsageBits;
mCore->mIsAllocating = true;
} // Autolock scope
Vector<sp<GraphicBuffer>> buffers;
for (size_t i = 0; i < newBufferCount; ++i) {
status_t result = NO_ERROR;
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
allocWidth, allocHeight, allocFormat, allocUsage, &result));
if (result != NO_ERROR) {
BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
" %u, usage %u)", width, height, format, usage);
Mutex::Autolock lock(mCore->mMutex);
mCore->mIsAllocating = false;
mCore->mIsAllocatingCondition.broadcast();
return;
}
buffers.push_back(graphicBuffer);
}
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
PixelFormat checkFormat = format != 0 ?
format : mCore->mDefaultBufferFormat;
uint32_t checkUsage = usage | mCore->mConsumerUsageBits;
if (checkWidth != allocWidth || checkHeight != allocHeight ||
checkFormat != allocFormat || checkUsage != allocUsage) {
// Something changed while we released the lock. Retry.
BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
mCore->mIsAllocating = false;
mCore->mIsAllocatingCondition.broadcast();
continue;
}
for (size_t i = 0; i < newBufferCount; ++i) {
int slot = freeSlots[i];
if (mSlots[slot].mBufferState != BufferSlot::FREE) {
// A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
// allocated.
BQ_LOGV("allocateBuffers: slot %d was acquired while allocating. "
"Dropping allocated buffer.", slot);
continue;
}
mCore->freeBufferLocked(slot); // Clean up the slot first
mSlots[slot].mGraphicBuffer = buffers[i];
mSlots[slot].mFence = Fence::NO_FENCE;
// freeBufferLocked puts this slot on the free slots list. Since
// we then attached a buffer, move the slot to free buffer list.
mCore->mFreeSlots.erase(slot);
mCore->mFreeBuffers.push_front(slot);
BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
}
mCore->mIsAllocating = false;
mCore->mIsAllocatingCondition.broadcast();
mCore->validateConsistencyLocked();
} // Autolock scope
}
}
status_t BufferQueueProducer::allowAllocation(bool allow) {
ATRACE_CALL();
BQ_LOGV("allowAllocation: %s", allow ? "true" : "false");
Mutex::Autolock lock(mCore->mMutex);
mCore->mAllowAllocation = allow;
return NO_ERROR;
}
status_t BufferQueueProducer::setGenerationNumber(uint32_t generationNumber) {
ATRACE_CALL();
BQ_LOGV("setGenerationNumber: %u", generationNumber);
Mutex::Autolock lock(mCore->mMutex);
mCore->mGenerationNumber = generationNumber;
return NO_ERROR;
}
String8 BufferQueueProducer::getConsumerName() const {
ATRACE_CALL();
BQ_LOGV("getConsumerName: %s", mConsumerName.string());
return mConsumerName;
}
void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
// If we're here, it means that a producer we were connected to died.
// We're guaranteed that we are still connected to it because we remove
// this callback upon disconnect. It's therefore safe to read mConnectedApi
// without synchronization here.
int api = mCore->mConnectedApi;
disconnect(api);
}
} // namespace android