replicant-frameworks_native/include/ui
Jens Gulin 7dcaa58496 Keep track of remaining fd when devices are removed
Sometimes the wrong fd was accessed when the device was addressed
by device id.

The earlier implementation assumed that two arrays were in sync
but one of them was compacted when devices were removed. Instead
of that dependency the device now keeps track of it's file descriptor.

Change-Id: Ib0f320603aafb07ded354bc3687de9759c9068f2
2010-08-18 10:54:03 -07:00
..
egl Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Keep track of remaining fd when devices are removed 2010-08-18 10:54:03 -07:00
FramebufferNativeWindow.h Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
Input.h Refactor input reader to support new device types more easily. 2010-07-28 14:16:15 -07:00
InputDispatcher.h Fix possible race conditions during channel unregistration. 2010-08-17 17:03:42 -07:00
InputManager.h DO NOT MERGE: Fix input event injection ANRs on UI thread. 2010-07-29 12:54:27 -07:00
InputReader.h Fix safe mode and KeyEvent.getMaxKeyCode(). 2010-08-10 16:28:03 -07:00
InputTransport.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h