replicant-frameworks_native/include/ui
Jens Gulin af997c4962 Keep track of remaining fd when devices are removed
Sometimes the wrong fd was accessed when the device was addressed
by device id.

The earlier implementation assumed that two arrays were in sync
but one of them was compacted when devices were removed. Instead
of that dependency the device now keeps track of it's file descriptor.

Change-Id: I2b8a793d76b89ab464ae830482b309fe86031671
2010-06-28 11:36:14 +02:00
..
egl Add a new connect/disconnect API to android_native_window_t 2010-03-11 15:05:52 -08:00
android_native_buffer.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Keep track of remaining fd when devices are removed 2010-06-28 11:36:14 +02:00
FramebufferNativeWindow.h
GraphicBuffer.h remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
GraphicBufferAllocator.h fix [2545826] calling into gralloc with external lock held 2010-03-25 14:34:49 -07:00
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Point.h
Rect.h
Region.h Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00