replicant-frameworks_native/libs/ui
Mathias Agopian 788ce5d908 Use EGL_NATIVE_VISUAL_ID to select EGLConfig
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.

Change-Id: Ib85e0974160945d838956b50a3cac4de78618957
2011-01-16 17:57:20 -08:00
..
tests Add unit tests for native input and fix bugs identified. 2010-10-23 03:52:57 -07:00
Android.mk
EGLUtils.cpp Use EGL_NATIVE_VISUAL_ID to select EGLConfig 2011-01-16 17:57:20 -08:00
EventHub.cpp Add unit tests for native input and fix bugs identified. 2010-10-23 03:52:57 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp [3171580] Add transform field to native buffers. (DO NOT MERGE) 2010-12-03 17:35:07 -08:00
GraphicBufferAllocator.cpp [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.cpp
GraphicLog.cpp
Input.cpp
InputDispatcher.cpp Fix policy issues when screen is off. (DO NOT MERGE) 2010-12-22 16:00:21 -08:00
InputManager.cpp
InputReader.cpp Fix stuck keys when released out of order. (DO NOT MERGE) 2010-11-17 19:17:54 -08:00
InputTransport.cpp
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp fix [3148312] Region can access data out of bounds 2010-10-29 15:14:08 -07:00