replicant-frameworks_native/libs/ui/InputTransport.cpp
Jeff Brown a18829ab23 Accurately track the sequence numbers of batched events.
Instead of sending finished signals immediately when appending to
a batch, record the chain of sequence numbers that were part of
the batch and then send finished signals all at once when done.
This change helps the dispatcher keep track of the true state
of the application and can improve ANR detection slightly.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db
2012-02-13 13:59:32 -08:00

612 lines
20 KiB
C++

//
// Copyright 2010 The Android Open Source Project
//
// Provides a shared memory transport for input events.
//
#define LOG_TAG "InputTransport"
//#define LOG_NDEBUG 0
// Log debug messages about channel messages (send message, receive message)
#define DEBUG_CHANNEL_MESSAGES 0
// Log debug messages whenever InputChannel objects are created/destroyed
#define DEBUG_CHANNEL_LIFECYCLE 0
// Log debug messages about transport actions
#define DEBUG_TRANSPORT_ACTIONS 0
#include <cutils/log.h>
#include <errno.h>
#include <fcntl.h>
#include <ui/InputTransport.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
namespace android {
// Socket buffer size. The default is typically about 128KB, which is much larger than
// we really need. So we make it smaller. It just needs to be big enough to hold
// a few dozen large multi-finger motion events in the case where an application gets
// behind processing touches.
static const size_t SOCKET_BUFFER_SIZE = 32 * 1024;
// --- InputMessage ---
bool InputMessage::isValid(size_t actualSize) const {
if (size() == actualSize) {
switch (header.type) {
case TYPE_KEY:
return true;
case TYPE_MOTION:
return body.motion.pointerCount > 0
&& body.motion.pointerCount <= MAX_POINTERS;
case TYPE_FINISHED:
return true;
}
}
return false;
}
size_t InputMessage::size() const {
switch (header.type) {
case TYPE_KEY:
return sizeof(Header) + body.key.size();
case TYPE_MOTION:
return sizeof(Header) + body.motion.size();
case TYPE_FINISHED:
return sizeof(Header) + body.finished.size();
}
return sizeof(Header);
}
// --- InputChannel ---
InputChannel::InputChannel(const String8& name, int fd) :
mName(name), mFd(fd) {
#if DEBUG_CHANNEL_LIFECYCLE
ALOGD("Input channel constructed: name='%s', fd=%d",
mName.string(), fd);
#endif
int result = fcntl(mFd, F_SETFL, O_NONBLOCK);
LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make socket "
"non-blocking. errno=%d", mName.string(), errno);
}
InputChannel::~InputChannel() {
#if DEBUG_CHANNEL_LIFECYCLE
ALOGD("Input channel destroyed: name='%s', fd=%d",
mName.string(), mFd);
#endif
::close(mFd);
}
status_t InputChannel::openInputChannelPair(const String8& name,
sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel) {
int sockets[2];
if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) {
status_t result = -errno;
ALOGE("channel '%s' ~ Could not create socket pair. errno=%d",
name.string(), errno);
outServerChannel.clear();
outClientChannel.clear();
return result;
}
int bufferSize = SOCKET_BUFFER_SIZE;
setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
String8 serverChannelName = name;
serverChannelName.append(" (server)");
outServerChannel = new InputChannel(serverChannelName, sockets[0]);
String8 clientChannelName = name;
clientChannelName.append(" (client)");
outClientChannel = new InputChannel(clientChannelName, sockets[1]);
return OK;
}
status_t InputChannel::sendMessage(const InputMessage* msg) {
size_t msgLength = msg->size();
ssize_t nWrite;
do {
nWrite = ::send(mFd, msg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);
} while (nWrite == -1 && errno == EINTR);
if (nWrite < 0) {
int error = errno;
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ error sending message of type %d, errno=%d", mName.string(),
msg->header.type, error);
#endif
if (error == EAGAIN || error == EWOULDBLOCK) {
return WOULD_BLOCK;
}
if (error == EPIPE || error == ENOTCONN) {
return DEAD_OBJECT;
}
return -error;
}
if (size_t(nWrite) != msgLength) {
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ error sending message type %d, send was incomplete",
mName.string(), msg->header.type);
#endif
return DEAD_OBJECT;
}
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ sent message of type %d", mName.string(), msg->header.type);
#endif
return OK;
}
status_t InputChannel::receiveMessage(InputMessage* msg) {
ssize_t nRead;
do {
nRead = ::recv(mFd, msg, sizeof(InputMessage), MSG_DONTWAIT);
} while (nRead == -1 && errno == EINTR);
if (nRead < 0) {
int error = errno;
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ receive message failed, errno=%d", mName.string(), errno);
#endif
if (error == EAGAIN || error == EWOULDBLOCK) {
return WOULD_BLOCK;
}
if (error == EPIPE || error == ENOTCONN) {
return DEAD_OBJECT;
}
return -error;
}
if (nRead == 0) { // check for EOF
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ receive message failed because peer was closed", mName.string());
#endif
return DEAD_OBJECT;
}
if (!msg->isValid(nRead)) {
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ received invalid message", mName.string());
#endif
return BAD_VALUE;
}
#if DEBUG_CHANNEL_MESSAGES
ALOGD("channel '%s' ~ received message of type %d", mName.string(), msg->header.type);
#endif
return OK;
}
// --- InputPublisher ---
InputPublisher::InputPublisher(const sp<InputChannel>& channel) :
mChannel(channel) {
}
InputPublisher::~InputPublisher() {
}
status_t InputPublisher::publishKeyEvent(
uint32_t seq,
int32_t deviceId,
int32_t source,
int32_t action,
int32_t flags,
int32_t keyCode,
int32_t scanCode,
int32_t metaState,
int32_t repeatCount,
nsecs_t downTime,
nsecs_t eventTime) {
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' publisher ~ publishKeyEvent: seq=%u, deviceId=%d, source=0x%x, "
"action=0x%x, flags=0x%x, keyCode=%d, scanCode=%d, metaState=0x%x, repeatCount=%d,"
"downTime=%lld, eventTime=%lld",
mChannel->getName().string(), seq,
deviceId, source, action, flags, keyCode, scanCode, metaState, repeatCount,
downTime, eventTime);
#endif
if (!seq) {
ALOGE("Attempted to publish a key event with sequence number 0.");
return BAD_VALUE;
}
InputMessage msg;
msg.header.type = InputMessage::TYPE_KEY;
msg.body.key.seq = seq;
msg.body.key.deviceId = deviceId;
msg.body.key.source = source;
msg.body.key.action = action;
msg.body.key.flags = flags;
msg.body.key.keyCode = keyCode;
msg.body.key.scanCode = scanCode;
msg.body.key.metaState = metaState;
msg.body.key.repeatCount = repeatCount;
msg.body.key.downTime = downTime;
msg.body.key.eventTime = eventTime;
return mChannel->sendMessage(&msg);
}
status_t InputPublisher::publishMotionEvent(
uint32_t seq,
int32_t deviceId,
int32_t source,
int32_t action,
int32_t flags,
int32_t edgeFlags,
int32_t metaState,
int32_t buttonState,
float xOffset,
float yOffset,
float xPrecision,
float yPrecision,
nsecs_t downTime,
nsecs_t eventTime,
size_t pointerCount,
const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords) {
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' publisher ~ publishMotionEvent: seq=%u, deviceId=%d, source=0x%x, "
"action=0x%x, flags=0x%x, edgeFlags=0x%x, metaState=0x%x, buttonState=0x%x, "
"xOffset=%f, yOffset=%f, "
"xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, "
"pointerCount=%d",
mChannel->getName().string(), seq,
deviceId, source, action, flags, edgeFlags, metaState, buttonState,
xOffset, yOffset, xPrecision, yPrecision, downTime, eventTime, pointerCount);
#endif
if (!seq) {
ALOGE("Attempted to publish a motion event with sequence number 0.");
return BAD_VALUE;
}
if (pointerCount > MAX_POINTERS || pointerCount < 1) {
ALOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.",
mChannel->getName().string(), pointerCount);
return BAD_VALUE;
}
InputMessage msg;
msg.header.type = InputMessage::TYPE_MOTION;
msg.body.motion.seq = seq;
msg.body.motion.deviceId = deviceId;
msg.body.motion.source = source;
msg.body.motion.action = action;
msg.body.motion.flags = flags;
msg.body.motion.edgeFlags = edgeFlags;
msg.body.motion.metaState = metaState;
msg.body.motion.buttonState = buttonState;
msg.body.motion.xOffset = xOffset;
msg.body.motion.yOffset = yOffset;
msg.body.motion.xPrecision = xPrecision;
msg.body.motion.yPrecision = yPrecision;
msg.body.motion.downTime = downTime;
msg.body.motion.eventTime = eventTime;
msg.body.motion.pointerCount = pointerCount;
for (size_t i = 0; i < pointerCount; i++) {
msg.body.motion.pointers[i].properties.copyFrom(pointerProperties[i]);
msg.body.motion.pointers[i].coords.copyFrom(pointerCoords[i]);
}
return mChannel->sendMessage(&msg);
}
status_t InputPublisher::receiveFinishedSignal(uint32_t* outSeq, bool* outHandled) {
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' publisher ~ receiveFinishedSignal",
mChannel->getName().string());
#endif
InputMessage msg;
status_t result = mChannel->receiveMessage(&msg);
if (result) {
*outSeq = 0;
*outHandled = false;
return result;
}
if (msg.header.type != InputMessage::TYPE_FINISHED) {
ALOGE("channel '%s' publisher ~ Received unexpected message of type %d from consumer",
mChannel->getName().string(), msg.header.type);
return UNKNOWN_ERROR;
}
*outSeq = msg.body.finished.seq;
*outHandled = msg.body.finished.handled;
return OK;
}
// --- InputConsumer ---
InputConsumer::InputConsumer(const sp<InputChannel>& channel) :
mChannel(channel), mMsgDeferred(false) {
}
InputConsumer::~InputConsumer() {
}
status_t InputConsumer::consume(InputEventFactoryInterface* factory,
bool consumeBatches, uint32_t* outSeq, InputEvent** outEvent) {
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ consume: consumeBatches=%s",
mChannel->getName().string(), consumeBatches ? "true" : "false");
#endif
*outSeq = 0;
*outEvent = NULL;
// Fetch the next input message.
// Loop until an event can be returned or no additional events are received.
while (!*outEvent) {
if (mMsgDeferred) {
// mMsg contains a valid input message from the previous call to consume
// that has not yet been processed.
mMsgDeferred = false;
} else {
// Receive a fresh message.
status_t result = mChannel->receiveMessage(&mMsg);
if (result) {
// Consume the next batched event unless batches are being held for later.
if (!mBatches.isEmpty() && (consumeBatches || result != WOULD_BLOCK)) {
MotionEvent* motionEvent = factory->createMotionEvent();
if (! motionEvent) return NO_MEMORY;
const Batch& batch = mBatches.top();
motionEvent->copyFrom(&batch.event, true /*keepHistory*/);
*outSeq = batch.seq;
*outEvent = motionEvent;
mBatches.pop();
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ consumed batch event, seq=%u",
mChannel->getName().string(), *outSeq);
#endif
break;
}
return result;
}
}
switch (mMsg.header.type) {
case InputMessage::TYPE_KEY: {
KeyEvent* keyEvent = factory->createKeyEvent();
if (!keyEvent) return NO_MEMORY;
initializeKeyEvent(keyEvent, &mMsg);
*outSeq = mMsg.body.key.seq;
*outEvent = keyEvent;
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ consumed key event, seq=%u",
mChannel->getName().string(), *outSeq);
#endif
break;
}
case AINPUT_EVENT_TYPE_MOTION: {
ssize_t batchIndex = findBatch(mMsg.body.motion.deviceId, mMsg.body.motion.source);
if (batchIndex >= 0) {
Batch& batch = mBatches.editItemAt(batchIndex);
if (canAppendSamples(&batch.event, &mMsg)) {
// Append to the batch and save the new sequence number for the tail end.
uint32_t chain = batch.seq;
appendSamples(&batch.event, &mMsg);
batch.seq = mMsg.body.motion.seq;
// Update the sequence number chain.
SeqChain seqChain;
seqChain.seq = batch.seq;
seqChain.chain = chain;
mSeqChains.push(seqChain);
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ appended to batch event",
mChannel->getName().string());
#endif
break;
} else {
MotionEvent* motionEvent = factory->createMotionEvent();
if (! motionEvent) return NO_MEMORY;
// We cannot append to the batch in progress, so we need to consume
// the previous batch right now and defer the new message until later.
mMsgDeferred = true;
// Return the end of the previous batch.
motionEvent->copyFrom(&batch.event, true /*keepHistory*/);
*outSeq = batch.seq;
*outEvent = motionEvent;
mBatches.removeAt(batchIndex);
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ consumed batch event and "
"deferred current event, seq=%u",
mChannel->getName().string(), *outSeq);
#endif
break;
}
}
// Start a new batch if needed.
if (mMsg.body.motion.action == AMOTION_EVENT_ACTION_MOVE
|| mMsg.body.motion.action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
mBatches.push();
Batch& batch = mBatches.editTop();
batch.seq = mMsg.body.motion.seq;
initializeMotionEvent(&batch.event, &mMsg);
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ started batch event",
mChannel->getName().string());
#endif
break;
}
MotionEvent* motionEvent = factory->createMotionEvent();
if (! motionEvent) return NO_MEMORY;
initializeMotionEvent(motionEvent, &mMsg);
*outSeq = mMsg.body.motion.seq;
*outEvent = motionEvent;
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ consumed motion event, seq=%u",
mChannel->getName().string(), *outSeq);
#endif
break;
}
default:
ALOGE("channel '%s' consumer ~ Received unexpected message of type %d",
mChannel->getName().string(), mMsg.header.type);
return UNKNOWN_ERROR;
}
}
return OK;
}
status_t InputConsumer::sendFinishedSignal(uint32_t seq, bool handled) {
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' consumer ~ sendFinishedSignal: seq=%u, handled=%s",
mChannel->getName().string(), seq, handled ? "true" : "false");
#endif
if (!seq) {
ALOGE("Attempted to send a finished signal with sequence number 0.");
return BAD_VALUE;
}
// Send finished signals for the batch sequence chain first.
size_t seqChainCount = mSeqChains.size();
if (seqChainCount) {
uint32_t currentSeq = seq;
uint32_t chainSeqs[seqChainCount];
size_t chainIndex = 0;
for (size_t i = seqChainCount; i-- > 0; ) {
const SeqChain& seqChain = mSeqChains.itemAt(i);
if (seqChain.seq == currentSeq) {
currentSeq = seqChain.chain;
chainSeqs[chainIndex++] = currentSeq;
mSeqChains.removeAt(i);
}
}
status_t status = OK;
while (!status && chainIndex-- > 0) {
status = sendUnchainedFinishedSignal(chainSeqs[chainIndex], handled);
}
if (status) {
// An error occurred so at least one signal was not sent, reconstruct the chain.
do {
SeqChain seqChain;
seqChain.seq = chainIndex != 0 ? chainSeqs[chainIndex - 1] : seq;
seqChain.chain = chainSeqs[chainIndex];
mSeqChains.push(seqChain);
} while (chainIndex-- > 0);
return status;
}
}
// Send finished signal for the last message in the batch.
return sendUnchainedFinishedSignal(seq, handled);
}
status_t InputConsumer::sendUnchainedFinishedSignal(uint32_t seq, bool handled) {
InputMessage msg;
msg.header.type = InputMessage::TYPE_FINISHED;
msg.body.finished.seq = seq;
msg.body.finished.handled = handled;
return mChannel->sendMessage(&msg);
}
bool InputConsumer::hasPendingBatch() const {
return !mBatches.isEmpty();
}
ssize_t InputConsumer::findBatch(int32_t deviceId, int32_t source) const {
for (size_t i = 0; i < mBatches.size(); i++) {
const Batch& batch = mBatches.itemAt(i);
if (batch.event.getDeviceId() == deviceId && batch.event.getSource() == source) {
return i;
}
}
return -1;
}
void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg) {
event->initialize(
msg->body.key.deviceId,
msg->body.key.source,
msg->body.key.action,
msg->body.key.flags,
msg->body.key.keyCode,
msg->body.key.scanCode,
msg->body.key.metaState,
msg->body.key.repeatCount,
msg->body.key.downTime,
msg->body.key.eventTime);
}
void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
size_t pointerCount = msg->body.motion.pointerCount;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
pointerProperties[i].copyFrom(msg->body.motion.pointers[i].properties);
pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
}
event->initialize(
msg->body.motion.deviceId,
msg->body.motion.source,
msg->body.motion.action,
msg->body.motion.flags,
msg->body.motion.edgeFlags,
msg->body.motion.metaState,
msg->body.motion.buttonState,
msg->body.motion.xOffset,
msg->body.motion.yOffset,
msg->body.motion.xPrecision,
msg->body.motion.yPrecision,
msg->body.motion.downTime,
msg->body.motion.eventTime,
pointerCount,
pointerProperties,
pointerCoords);
}
bool InputConsumer::canAppendSamples(const MotionEvent* event, const InputMessage *msg) {
size_t pointerCount = msg->body.motion.pointerCount;
if (event->getPointerCount() != pointerCount
|| event->getAction() != msg->body.motion.action) {
return false;
}
for (size_t i = 0; i < pointerCount; i++) {
if (*event->getPointerProperties(i) != msg->body.motion.pointers[i].properties) {
return false;
}
}
return true;
}
void InputConsumer::appendSamples(MotionEvent* event, const InputMessage* msg) {
size_t pointerCount = msg->body.motion.pointerCount;
PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
}
event->setMetaState(event->getMetaState() | msg->body.motion.metaState);
event->addSample(msg->body.motion.eventTime, pointerCoords);
}
} // namespace android