// // Copyright 2010 The Android Open Source Project // // Provides a shared memory transport for input events. // #define LOG_TAG "InputTransport" //#define LOG_NDEBUG 0 // Log debug messages about channel messages (send message, receive message) #define DEBUG_CHANNEL_MESSAGES 0 // Log debug messages whenever InputChannel objects are created/destroyed #define DEBUG_CHANNEL_LIFECYCLE 0 // Log debug messages about transport actions #define DEBUG_TRANSPORT_ACTIONS 0 #include #include #include #include #include #include #include namespace android { // Socket buffer size. The default is typically about 128KB, which is much larger than // we really need. So we make it smaller. It just needs to be big enough to hold // a few dozen large multi-finger motion events in the case where an application gets // behind processing touches. static const size_t SOCKET_BUFFER_SIZE = 32 * 1024; // --- InputMessage --- bool InputMessage::isValid(size_t actualSize) const { if (size() == actualSize) { switch (header.type) { case TYPE_KEY: return true; case TYPE_MOTION: return body.motion.pointerCount > 0 && body.motion.pointerCount <= MAX_POINTERS; case TYPE_FINISHED: return true; } } return false; } size_t InputMessage::size() const { switch (header.type) { case TYPE_KEY: return sizeof(Header) + body.key.size(); case TYPE_MOTION: return sizeof(Header) + body.motion.size(); case TYPE_FINISHED: return sizeof(Header) + body.finished.size(); } return sizeof(Header); } // --- InputChannel --- InputChannel::InputChannel(const String8& name, int fd) : mName(name), mFd(fd) { #if DEBUG_CHANNEL_LIFECYCLE ALOGD("Input channel constructed: name='%s', fd=%d", mName.string(), fd); #endif int result = fcntl(mFd, F_SETFL, O_NONBLOCK); LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make socket " "non-blocking. errno=%d", mName.string(), errno); } InputChannel::~InputChannel() { #if DEBUG_CHANNEL_LIFECYCLE ALOGD("Input channel destroyed: name='%s', fd=%d", mName.string(), mFd); #endif ::close(mFd); } status_t InputChannel::openInputChannelPair(const String8& name, sp& outServerChannel, sp& outClientChannel) { int sockets[2]; if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) { status_t result = -errno; ALOGE("channel '%s' ~ Could not create socket pair. errno=%d", name.string(), errno); outServerChannel.clear(); outClientChannel.clear(); return result; } int bufferSize = SOCKET_BUFFER_SIZE; setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize)); setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize)); setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize)); setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize)); String8 serverChannelName = name; serverChannelName.append(" (server)"); outServerChannel = new InputChannel(serverChannelName, sockets[0]); String8 clientChannelName = name; clientChannelName.append(" (client)"); outClientChannel = new InputChannel(clientChannelName, sockets[1]); return OK; } status_t InputChannel::sendMessage(const InputMessage* msg) { size_t msgLength = msg->size(); ssize_t nWrite; do { nWrite = ::send(mFd, msg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL); } while (nWrite == -1 && errno == EINTR); if (nWrite < 0) { int error = errno; #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ error sending message of type %d, errno=%d", mName.string(), msg->header.type, error); #endif if (error == EAGAIN || error == EWOULDBLOCK) { return WOULD_BLOCK; } if (error == EPIPE || error == ENOTCONN) { return DEAD_OBJECT; } return -error; } if (size_t(nWrite) != msgLength) { #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ error sending message type %d, send was incomplete", mName.string(), msg->header.type); #endif return DEAD_OBJECT; } #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ sent message of type %d", mName.string(), msg->header.type); #endif return OK; } status_t InputChannel::receiveMessage(InputMessage* msg) { ssize_t nRead; do { nRead = ::recv(mFd, msg, sizeof(InputMessage), MSG_DONTWAIT); } while (nRead == -1 && errno == EINTR); if (nRead < 0) { int error = errno; #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ receive message failed, errno=%d", mName.string(), errno); #endif if (error == EAGAIN || error == EWOULDBLOCK) { return WOULD_BLOCK; } if (error == EPIPE || error == ENOTCONN) { return DEAD_OBJECT; } return -error; } if (nRead == 0) { // check for EOF #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ receive message failed because peer was closed", mName.string()); #endif return DEAD_OBJECT; } if (!msg->isValid(nRead)) { #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ received invalid message", mName.string()); #endif return BAD_VALUE; } #if DEBUG_CHANNEL_MESSAGES ALOGD("channel '%s' ~ received message of type %d", mName.string(), msg->header.type); #endif return OK; } // --- InputPublisher --- InputPublisher::InputPublisher(const sp& channel) : mChannel(channel) { } InputPublisher::~InputPublisher() { } status_t InputPublisher::publishKeyEvent( uint32_t seq, int32_t deviceId, int32_t source, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime) { #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' publisher ~ publishKeyEvent: seq=%u, deviceId=%d, source=0x%x, " "action=0x%x, flags=0x%x, keyCode=%d, scanCode=%d, metaState=0x%x, repeatCount=%d," "downTime=%lld, eventTime=%lld", mChannel->getName().string(), seq, deviceId, source, action, flags, keyCode, scanCode, metaState, repeatCount, downTime, eventTime); #endif if (!seq) { ALOGE("Attempted to publish a key event with sequence number 0."); return BAD_VALUE; } InputMessage msg; msg.header.type = InputMessage::TYPE_KEY; msg.body.key.seq = seq; msg.body.key.deviceId = deviceId; msg.body.key.source = source; msg.body.key.action = action; msg.body.key.flags = flags; msg.body.key.keyCode = keyCode; msg.body.key.scanCode = scanCode; msg.body.key.metaState = metaState; msg.body.key.repeatCount = repeatCount; msg.body.key.downTime = downTime; msg.body.key.eventTime = eventTime; return mChannel->sendMessage(&msg); } status_t InputPublisher::publishMotionEvent( uint32_t seq, int32_t deviceId, int32_t source, int32_t action, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, float xOffset, float yOffset, float xPrecision, float yPrecision, nsecs_t downTime, nsecs_t eventTime, size_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) { #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' publisher ~ publishMotionEvent: seq=%u, deviceId=%d, source=0x%x, " "action=0x%x, flags=0x%x, edgeFlags=0x%x, metaState=0x%x, buttonState=0x%x, " "xOffset=%f, yOffset=%f, " "xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, " "pointerCount=%d", mChannel->getName().string(), seq, deviceId, source, action, flags, edgeFlags, metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision, downTime, eventTime, pointerCount); #endif if (!seq) { ALOGE("Attempted to publish a motion event with sequence number 0."); return BAD_VALUE; } if (pointerCount > MAX_POINTERS || pointerCount < 1) { ALOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.", mChannel->getName().string(), pointerCount); return BAD_VALUE; } InputMessage msg; msg.header.type = InputMessage::TYPE_MOTION; msg.body.motion.seq = seq; msg.body.motion.deviceId = deviceId; msg.body.motion.source = source; msg.body.motion.action = action; msg.body.motion.flags = flags; msg.body.motion.edgeFlags = edgeFlags; msg.body.motion.metaState = metaState; msg.body.motion.buttonState = buttonState; msg.body.motion.xOffset = xOffset; msg.body.motion.yOffset = yOffset; msg.body.motion.xPrecision = xPrecision; msg.body.motion.yPrecision = yPrecision; msg.body.motion.downTime = downTime; msg.body.motion.eventTime = eventTime; msg.body.motion.pointerCount = pointerCount; for (size_t i = 0; i < pointerCount; i++) { msg.body.motion.pointers[i].properties.copyFrom(pointerProperties[i]); msg.body.motion.pointers[i].coords.copyFrom(pointerCoords[i]); } return mChannel->sendMessage(&msg); } status_t InputPublisher::receiveFinishedSignal(uint32_t* outSeq, bool* outHandled) { #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' publisher ~ receiveFinishedSignal", mChannel->getName().string()); #endif InputMessage msg; status_t result = mChannel->receiveMessage(&msg); if (result) { *outSeq = 0; *outHandled = false; return result; } if (msg.header.type != InputMessage::TYPE_FINISHED) { ALOGE("channel '%s' publisher ~ Received unexpected message of type %d from consumer", mChannel->getName().string(), msg.header.type); return UNKNOWN_ERROR; } *outSeq = msg.body.finished.seq; *outHandled = msg.body.finished.handled; return OK; } // --- InputConsumer --- InputConsumer::InputConsumer(const sp& channel) : mChannel(channel), mMsgDeferred(false) { } InputConsumer::~InputConsumer() { } status_t InputConsumer::consume(InputEventFactoryInterface* factory, bool consumeBatches, uint32_t* outSeq, InputEvent** outEvent) { #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ consume: consumeBatches=%s", mChannel->getName().string(), consumeBatches ? "true" : "false"); #endif *outSeq = 0; *outEvent = NULL; // Fetch the next input message. // Loop until an event can be returned or no additional events are received. while (!*outEvent) { if (mMsgDeferred) { // mMsg contains a valid input message from the previous call to consume // that has not yet been processed. mMsgDeferred = false; } else { // Receive a fresh message. status_t result = mChannel->receiveMessage(&mMsg); if (result) { // Consume the next batched event unless batches are being held for later. if (!mBatches.isEmpty() && (consumeBatches || result != WOULD_BLOCK)) { MotionEvent* motionEvent = factory->createMotionEvent(); if (! motionEvent) return NO_MEMORY; const Batch& batch = mBatches.top(); motionEvent->copyFrom(&batch.event, true /*keepHistory*/); *outSeq = batch.seq; *outEvent = motionEvent; mBatches.pop(); #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ consumed batch event, seq=%u", mChannel->getName().string(), *outSeq); #endif break; } return result; } } switch (mMsg.header.type) { case InputMessage::TYPE_KEY: { KeyEvent* keyEvent = factory->createKeyEvent(); if (!keyEvent) return NO_MEMORY; initializeKeyEvent(keyEvent, &mMsg); *outSeq = mMsg.body.key.seq; *outEvent = keyEvent; #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ consumed key event, seq=%u", mChannel->getName().string(), *outSeq); #endif break; } case AINPUT_EVENT_TYPE_MOTION: { ssize_t batchIndex = findBatch(mMsg.body.motion.deviceId, mMsg.body.motion.source); if (batchIndex >= 0) { Batch& batch = mBatches.editItemAt(batchIndex); if (canAppendSamples(&batch.event, &mMsg)) { // Append to the batch and save the new sequence number for the tail end. uint32_t chain = batch.seq; appendSamples(&batch.event, &mMsg); batch.seq = mMsg.body.motion.seq; // Update the sequence number chain. SeqChain seqChain; seqChain.seq = batch.seq; seqChain.chain = chain; mSeqChains.push(seqChain); #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ appended to batch event", mChannel->getName().string()); #endif break; } else { MotionEvent* motionEvent = factory->createMotionEvent(); if (! motionEvent) return NO_MEMORY; // We cannot append to the batch in progress, so we need to consume // the previous batch right now and defer the new message until later. mMsgDeferred = true; // Return the end of the previous batch. motionEvent->copyFrom(&batch.event, true /*keepHistory*/); *outSeq = batch.seq; *outEvent = motionEvent; mBatches.removeAt(batchIndex); #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ consumed batch event and " "deferred current event, seq=%u", mChannel->getName().string(), *outSeq); #endif break; } } // Start a new batch if needed. if (mMsg.body.motion.action == AMOTION_EVENT_ACTION_MOVE || mMsg.body.motion.action == AMOTION_EVENT_ACTION_HOVER_MOVE) { mBatches.push(); Batch& batch = mBatches.editTop(); batch.seq = mMsg.body.motion.seq; initializeMotionEvent(&batch.event, &mMsg); #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ started batch event", mChannel->getName().string()); #endif break; } MotionEvent* motionEvent = factory->createMotionEvent(); if (! motionEvent) return NO_MEMORY; initializeMotionEvent(motionEvent, &mMsg); *outSeq = mMsg.body.motion.seq; *outEvent = motionEvent; #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ consumed motion event, seq=%u", mChannel->getName().string(), *outSeq); #endif break; } default: ALOGE("channel '%s' consumer ~ Received unexpected message of type %d", mChannel->getName().string(), mMsg.header.type); return UNKNOWN_ERROR; } } return OK; } status_t InputConsumer::sendFinishedSignal(uint32_t seq, bool handled) { #if DEBUG_TRANSPORT_ACTIONS ALOGD("channel '%s' consumer ~ sendFinishedSignal: seq=%u, handled=%s", mChannel->getName().string(), seq, handled ? "true" : "false"); #endif if (!seq) { ALOGE("Attempted to send a finished signal with sequence number 0."); return BAD_VALUE; } // Send finished signals for the batch sequence chain first. size_t seqChainCount = mSeqChains.size(); if (seqChainCount) { uint32_t currentSeq = seq; uint32_t chainSeqs[seqChainCount]; size_t chainIndex = 0; for (size_t i = seqChainCount; i-- > 0; ) { const SeqChain& seqChain = mSeqChains.itemAt(i); if (seqChain.seq == currentSeq) { currentSeq = seqChain.chain; chainSeqs[chainIndex++] = currentSeq; mSeqChains.removeAt(i); } } status_t status = OK; while (!status && chainIndex-- > 0) { status = sendUnchainedFinishedSignal(chainSeqs[chainIndex], handled); } if (status) { // An error occurred so at least one signal was not sent, reconstruct the chain. do { SeqChain seqChain; seqChain.seq = chainIndex != 0 ? chainSeqs[chainIndex - 1] : seq; seqChain.chain = chainSeqs[chainIndex]; mSeqChains.push(seqChain); } while (chainIndex-- > 0); return status; } } // Send finished signal for the last message in the batch. return sendUnchainedFinishedSignal(seq, handled); } status_t InputConsumer::sendUnchainedFinishedSignal(uint32_t seq, bool handled) { InputMessage msg; msg.header.type = InputMessage::TYPE_FINISHED; msg.body.finished.seq = seq; msg.body.finished.handled = handled; return mChannel->sendMessage(&msg); } bool InputConsumer::hasPendingBatch() const { return !mBatches.isEmpty(); } ssize_t InputConsumer::findBatch(int32_t deviceId, int32_t source) const { for (size_t i = 0; i < mBatches.size(); i++) { const Batch& batch = mBatches.itemAt(i); if (batch.event.getDeviceId() == deviceId && batch.event.getSource() == source) { return i; } } return -1; } void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg) { event->initialize( msg->body.key.deviceId, msg->body.key.source, msg->body.key.action, msg->body.key.flags, msg->body.key.keyCode, msg->body.key.scanCode, msg->body.key.metaState, msg->body.key.repeatCount, msg->body.key.downTime, msg->body.key.eventTime); } void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) { size_t pointerCount = msg->body.motion.pointerCount; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { pointerProperties[i].copyFrom(msg->body.motion.pointers[i].properties); pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords); } event->initialize( msg->body.motion.deviceId, msg->body.motion.source, msg->body.motion.action, msg->body.motion.flags, msg->body.motion.edgeFlags, msg->body.motion.metaState, msg->body.motion.buttonState, msg->body.motion.xOffset, msg->body.motion.yOffset, msg->body.motion.xPrecision, msg->body.motion.yPrecision, msg->body.motion.downTime, msg->body.motion.eventTime, pointerCount, pointerProperties, pointerCoords); } bool InputConsumer::canAppendSamples(const MotionEvent* event, const InputMessage *msg) { size_t pointerCount = msg->body.motion.pointerCount; if (event->getPointerCount() != pointerCount || event->getAction() != msg->body.motion.action) { return false; } for (size_t i = 0; i < pointerCount; i++) { if (*event->getPointerProperties(i) != msg->body.motion.pointers[i].properties) { return false; } } return true; } void InputConsumer::appendSamples(MotionEvent* event, const InputMessage* msg) { size_t pointerCount = msg->body.motion.pointerCount; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords); } event->setMetaState(event->getMetaState() | msg->body.motion.metaState); event->addSample(msg->body.motion.eventTime, pointerCoords); } } // namespace android