replicant-frameworks_native/libs/surfaceflinger/DisplayHardware
2009-06-29 18:57:42 -07:00
..
DisplayHardware.cpp when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient. 2009-06-29 18:57:42 -07:00
DisplayHardware.h make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently 2009-06-25 00:09:27 -07:00
DisplayHardwareBase.cpp Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
DisplayHardwareBase.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00