replicant-frameworks_native/libs/ui
Mathias Agopian 0450452e8c Make sure Region handles invalid rectangles
the boolean operation code assumes rects are valid and
could go into an infinite loop if not. make sure we
abort before that happens.

Bug: 5331198, 5334829
Change-Id: Iee4e3b838ecf504ef21f7447fd2e34a56e7dc3f8
2011-09-19 16:50:17 -07:00
..
tests
Android.mk
EGLUtils.cpp revert last change to EGLUtils::selectConfigForPixelFormat 2011-08-15 15:25:39 -07:00
FramebufferNativeWindow.cpp connect/disconnect is now called from our EGL wrapper 2011-08-01 14:06:20 -07:00
GraphicBuffer.cpp frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
GraphicBufferAllocator.cpp improve GraphicAllocator dump method 2011-07-29 16:35:41 -07:00
GraphicBufferMapper.cpp fix [3259708] Graphic Buffer Mapper does not support YV12 2010-12-08 16:48:28 -08:00
GraphicLog.cpp Fix sim-eng build on Hardy 2010-09-16 16:28:13 -07:00
Input.cpp
InputTransport.cpp Provide more descriptive name for InputChannel ashmem. 2011-07-13 22:27:37 -07:00
Keyboard.cpp
KeyCharacterMap.cpp Make getFallbackAction return false when there is none. 2011-01-14 17:54:38 -08:00
KeyLayoutMap.cpp Joystick tweaks. 2011-03-04 18:53:32 -08:00
MODULE_LICENSE_APACHE2
NOTICE auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
PixelFormat.cpp
Rect.cpp Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.cpp
VirtualKeyMap.cpp Improve support for external keyboards. 2010-12-02 16:01:32 -08:00