replicant-frameworks_native/libs/ui
Naomi Luis 29a73ba845 frameworks/base: Destroy the overlay even if there is an error
Allow the overlay object to be destroyed whenever the destroy is
invoked. Currently the destroy call returns if there is an error
encountered, which results in open data and control channels.

Change-Id: I1f2ef4ebb5fb1dcabf05ab50b5bbf6e5e240a63a
2010-11-22 14:03:18 -08:00
..
tests
Android.mk split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
EGLUtils.cpp
EventHub.cpp Only monitor recognized uevent devices. 2010-08-23 12:54:30 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp Framebuffer: Support variable number of framebuffers in the UI 2010-11-03 15:16:18 -05:00
GraphicBuffer.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
GraphicBufferAllocator.cpp fix [2545826] calling into gralloc with external lock held 2010-03-25 14:34:49 -07:00
GraphicBufferMapper.cpp
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp frameworks/base: Destroy the overlay even if there is an error 2010-11-22 14:03:18 -08:00
PixelFormat.cpp fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Rect.cpp
Region.cpp Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00