85b217668d
USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of BufferQueue. Refactor accordingly. Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
837 lines
26 KiB
C++
837 lines
26 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceTexture"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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//#define LOG_NDEBUG 0
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <hardware/hardware.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <gui/ISurfaceComposer.h>
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#include <gui/SurfaceComposerClient.h>
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#include <gui/SurfaceTexture.h>
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#include <private/gui/ComposerService.h>
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#include <utils/Log.h>
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#include <utils/String8.h>
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#include <utils/Trace.h>
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// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
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// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
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// waiting for the GL reads for the buffer being dequeued to complete before
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// allowing the buffer to be dequeued.
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#ifdef USE_FENCE_SYNC
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#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
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#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
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#endif
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#endif
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// Macros for including the SurfaceTexture name in log messages
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#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
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#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
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#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
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#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
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#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
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namespace android {
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// Transform matrices
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static float mtxIdentity[16] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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static float mtxFlipH[16] = {
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-1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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1, 0, 0, 1,
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};
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static float mtxFlipV[16] = {
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1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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0, 1, 0, 1,
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};
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static float mtxRot90[16] = {
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0, 1, 0, 0,
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-1, 0, 0, 0,
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0, 0, 1, 0,
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1, 0, 0, 1,
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};
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static float mtxRot180[16] = {
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-1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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1, 1, 0, 1,
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};
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static float mtxRot270[16] = {
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0, -1, 0, 0,
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, 1, 0, 1,
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};
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static void mtxMul(float out[16], const float a[16], const float b[16]);
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// Get an ID that's unique within this process.
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static int32_t createProcessUniqueId() {
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static volatile int32_t globalCounter = 0;
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return android_atomic_inc(&globalCounter);
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}
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SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
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GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
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mCurrentTransform(0),
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mCurrentTimestamp(0),
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mTexName(tex),
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#ifdef USE_FENCE_SYNC
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mUseFenceSync(useFenceSync),
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#else
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mUseFenceSync(false),
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#endif
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mTexTarget(texTarget),
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mEglDisplay(EGL_NO_DISPLAY),
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mEglContext(EGL_NO_CONTEXT),
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mAbandoned(false),
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mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
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mAttached(true)
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{
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// Choose a name using the PID and a process-unique ID.
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mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
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ST_LOGV("SurfaceTexture");
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if (bufferQueue == 0) {
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ST_LOGV("Creating a new BufferQueue");
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mBufferQueue = new BufferQueue(allowSynchronousMode);
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}
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else {
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mBufferQueue = bufferQueue;
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}
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memcpy(mCurrentTransformMatrix, mtxIdentity,
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sizeof(mCurrentTransformMatrix));
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// Note that we can't create an sp<...>(this) in a ctor that will not keep a
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// reference once the ctor ends, as that would cause the refcount of 'this'
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// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
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// that's what we create.
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wp<BufferQueue::ConsumerListener> listener;
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sp<BufferQueue::ConsumerListener> proxy;
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listener = static_cast<BufferQueue::ConsumerListener*>(this);
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proxy = new BufferQueue::ProxyConsumerListener(listener);
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status_t err = mBufferQueue->consumerConnect(proxy);
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if (err != NO_ERROR) {
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ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
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strerror(-err), err);
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} else {
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mBufferQueue->setConsumerName(mName);
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mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
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}
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}
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SurfaceTexture::~SurfaceTexture() {
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ST_LOGV("~SurfaceTexture");
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abandon();
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}
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status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
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Mutex::Autolock lock(mMutex);
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return mBufferQueue->setBufferCountServer(bufferCount);
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}
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status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
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{
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Mutex::Autolock lock(mMutex);
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mDefaultWidth = w;
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mDefaultHeight = h;
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return mBufferQueue->setDefaultBufferSize(w, h);
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}
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status_t SurfaceTexture::updateTexImage() {
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ATRACE_CALL();
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ST_LOGV("updateTexImage");
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Mutex::Autolock lock(mMutex);
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status_t err = NO_ERROR;
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if (mAbandoned) {
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ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
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return NO_INIT;
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}
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if (!mAttached) {
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ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
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"ES context");
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return INVALID_OPERATION;
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}
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EGLDisplay dpy = eglGetCurrentDisplay();
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EGLContext ctx = eglGetCurrentContext();
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if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
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dpy == EGL_NO_DISPLAY) {
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ST_LOGE("updateTexImage: invalid current EGLDisplay");
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return INVALID_OPERATION;
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}
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if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
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ctx == EGL_NO_CONTEXT) {
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ST_LOGE("updateTexImage: invalid current EGLContext");
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return INVALID_OPERATION;
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}
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mEglDisplay = dpy;
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mEglContext = ctx;
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BufferQueue::BufferItem item;
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// In asynchronous mode the list is guaranteed to be one buffer
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// deep, while in synchronous mode we use the oldest buffer.
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err = mBufferQueue->acquireBuffer(&item);
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if (err == NO_ERROR) {
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int buf = item.mBuf;
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// This buffer was newly allocated, so we need to clean up on our side
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if (item.mGraphicBuffer != NULL) {
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mEGLSlots[buf].mGraphicBuffer = 0;
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if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
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mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
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}
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mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
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}
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// Update the GL texture object.
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EGLImageKHR image = mEGLSlots[buf].mEglImage;
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if (image == EGL_NO_IMAGE_KHR) {
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if (item.mGraphicBuffer == 0) {
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ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
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return BAD_VALUE;
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}
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image = createImage(dpy, item.mGraphicBuffer);
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mEGLSlots[buf].mEglImage = image;
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if (image == EGL_NO_IMAGE_KHR) {
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// NOTE: if dpy was invalid, createImage() is guaranteed to
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// fail. so we'd end up here.
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return UNKNOWN_ERROR;
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}
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}
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GLint error;
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
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}
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glBindTexture(mTexTarget, mTexName);
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glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGE("updateTexImage: error binding external texture image %p "
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"(slot %d): %#04x", image, buf, error);
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err = UNKNOWN_ERROR;
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}
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if (err == OK) {
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err = syncForReleaseLocked(dpy);
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}
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if (err != OK) {
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// Release the buffer we just acquired. It's not safe to
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// release the old buffer, so instead we just drop the new frame.
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mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
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mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
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return err;
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}
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ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
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mCurrentTexture,
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mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
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buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
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// release old buffer
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if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
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status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy, mEGLSlots[mCurrentTexture].mFence);
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mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
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if (status == BufferQueue::STALE_BUFFER_SLOT) {
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freeBufferLocked(mCurrentTexture);
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} else if (status != OK) {
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ST_LOGE("updateTexImage: released invalid buffer");
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err = status;
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}
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}
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// Update the SurfaceTexture state.
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mCurrentTexture = buf;
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mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
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mCurrentCrop = item.mCrop;
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mCurrentTransform = item.mTransform;
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mCurrentScalingMode = item.mScalingMode;
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mCurrentTimestamp = item.mTimestamp;
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computeCurrentTransformMatrix();
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} else {
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if (err < 0) {
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ALOGE("updateTexImage failed on acquire %d", err);
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}
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// We always bind the texture even if we don't update its contents.
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glBindTexture(mTexTarget, mTexName);
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return OK;
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}
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return err;
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}
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status_t SurfaceTexture::detachFromContext() {
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ATRACE_CALL();
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ST_LOGV("detachFromContext");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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ST_LOGE("detachFromContext: abandoned SurfaceTexture");
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return NO_INIT;
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}
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if (!mAttached) {
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ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
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"context");
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return INVALID_OPERATION;
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}
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EGLDisplay dpy = eglGetCurrentDisplay();
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EGLContext ctx = eglGetCurrentContext();
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if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
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ST_LOGE("detachFromContext: invalid current EGLDisplay");
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return INVALID_OPERATION;
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}
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if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
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ST_LOGE("detachFromContext: invalid current EGLContext");
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return INVALID_OPERATION;
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}
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if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
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status_t err = syncForReleaseLocked(dpy);
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if (err != OK) {
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return err;
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}
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glDeleteTextures(1, &mTexName);
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}
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// Because we're giving up the EGLDisplay we need to free all the EGLImages
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// that are associated with it. They'll be recreated when the
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// SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
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// new EGLDisplay).
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for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
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EGLImageKHR img = mEGLSlots[i].mEglImage;
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if (img != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mEglDisplay, img);
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mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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}
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}
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mEglDisplay = EGL_NO_DISPLAY;
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mEglContext = EGL_NO_CONTEXT;
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mAttached = false;
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return OK;
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}
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status_t SurfaceTexture::attachToContext(GLuint tex) {
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ATRACE_CALL();
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ST_LOGV("attachToContext");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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ST_LOGE("attachToContext: abandoned SurfaceTexture");
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return NO_INIT;
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}
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if (mAttached) {
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ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
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"context");
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return INVALID_OPERATION;
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}
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EGLDisplay dpy = eglGetCurrentDisplay();
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EGLContext ctx = eglGetCurrentContext();
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if (dpy == EGL_NO_DISPLAY) {
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ST_LOGE("attachToContext: invalid current EGLDisplay");
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return INVALID_OPERATION;
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}
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if (ctx == EGL_NO_CONTEXT) {
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ST_LOGE("attachToContext: invalid current EGLContext");
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return INVALID_OPERATION;
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}
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// We need to bind the texture regardless of whether there's a current
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// buffer.
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glBindTexture(mTexTarget, tex);
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if (mCurrentTextureBuf != NULL) {
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// If the current buffer is no longer associated with a slot, then it
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// doesn't have an EGLImage. In that case we create one now, but we also
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// destroy it once we've used it to attach the buffer to the OpenGL ES
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// texture.
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bool imageNeedsDestroy = false;
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EGLImageKHR image = EGL_NO_IMAGE_KHR;
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if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
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image = mEGLSlots[mCurrentTexture].mEglImage;
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imageNeedsDestroy = false;
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} else {
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image = createImage(dpy, mCurrentTextureBuf);
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if (image == EGL_NO_IMAGE_KHR) {
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return UNKNOWN_ERROR;
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}
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imageNeedsDestroy = true;
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}
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// Attach the current buffer to the GL texture.
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glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
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GLint error;
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status_t err = OK;
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while ((error = glGetError()) != GL_NO_ERROR) {
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ST_LOGE("attachToContext: error binding external texture image %p "
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"(slot %d): %#04x", image, mCurrentTexture, error);
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err = UNKNOWN_ERROR;
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}
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if (imageNeedsDestroy) {
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eglDestroyImageKHR(dpy, image);
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}
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if (err != OK) {
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return err;
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}
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}
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mEglDisplay = dpy;
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mEglContext = ctx;
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mTexName = tex;
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mAttached = true;
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return OK;
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}
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status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
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ST_LOGV("syncForReleaseLocked");
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if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
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EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
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if (fence != EGL_NO_SYNC_KHR) {
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// There is already a fence for the current slot. We need to wait
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// on that before replacing it with another fence to ensure that all
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// outstanding buffer accesses have completed before the producer
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// accesses it.
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EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
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if (result == EGL_FALSE) {
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ST_LOGE("syncForReleaseLocked: error waiting for previous "
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"fence: %#x", eglGetError());
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return UNKNOWN_ERROR;
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} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
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ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
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"fence");
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return TIMED_OUT;
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}
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eglDestroySyncKHR(dpy, fence);
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}
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// Create a fence for the outstanding accesses in the current OpenGL ES
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// context.
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fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
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if (fence == EGL_NO_SYNC_KHR) {
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ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
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eglGetError());
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return UNKNOWN_ERROR;
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}
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glFlush();
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mEGLSlots[mCurrentTexture].mFence = fence;
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}
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return OK;
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}
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bool SurfaceTexture::isExternalFormat(uint32_t format)
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{
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switch (format) {
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// supported YUV formats
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case HAL_PIXEL_FORMAT_YV12:
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// Legacy/deprecated YUV formats
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case HAL_PIXEL_FORMAT_YCbCr_422_SP:
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case HAL_PIXEL_FORMAT_YCrCb_420_SP:
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case HAL_PIXEL_FORMAT_YCbCr_422_I:
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return true;
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}
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|
// Any OEM format needs to be considered
|
|
if (format>=0x100 && format<=0x1FF)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
GLenum SurfaceTexture::getCurrentTextureTarget() const {
|
|
return mTexTarget;
|
|
}
|
|
|
|
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
|
|
Mutex::Autolock lock(mMutex);
|
|
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
|
|
}
|
|
|
|
void SurfaceTexture::computeCurrentTransformMatrix() {
|
|
ST_LOGV("computeCurrentTransformMatrix");
|
|
|
|
float xform[16];
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = mtxIdentity[i];
|
|
}
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
|
|
float result[16];
|
|
mtxMul(result, xform, mtxFlipH);
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = result[i];
|
|
}
|
|
}
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
|
|
float result[16];
|
|
mtxMul(result, xform, mtxFlipV);
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = result[i];
|
|
}
|
|
}
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
|
float result[16];
|
|
mtxMul(result, xform, mtxRot90);
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = result[i];
|
|
}
|
|
}
|
|
|
|
sp<GraphicBuffer>& buf(mCurrentTextureBuf);
|
|
float tx, ty, sx, sy;
|
|
if (!mCurrentCrop.isEmpty()) {
|
|
// In order to prevent bilinear sampling at the of the crop rectangle we
|
|
// may need to shrink it by 2 texels in each direction. Normally this
|
|
// would just need to take 1/2 a texel off each end, but because the
|
|
// chroma channels will likely be subsampled we need to chop off a whole
|
|
// texel. This will cause artifacts if someone does nearest sampling
|
|
// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
|
|
// accomodate the bilinear and nearest sampling uses.
|
|
//
|
|
// If nearest sampling turns out to be a desirable usage of these
|
|
// textures then we could add the ability to switch a SurfaceTexture to
|
|
// nearest-mode. Preferably, however, the image producers (video
|
|
// decoder, camera, etc.) would simply not use a crop rectangle (or at
|
|
// least not tell the framework about it) so that the GPU can do the
|
|
// correct edge behavior.
|
|
const float shrinkAmount = 1.0f; // the amount that each edge is shrunk
|
|
|
|
tx = (float(mCurrentCrop.left) + shrinkAmount) /
|
|
float(buf->getWidth());
|
|
ty = (float(buf->getHeight() - mCurrentCrop.bottom) +
|
|
shrinkAmount) / float(buf->getHeight());
|
|
sx = (float(mCurrentCrop.width()) - (2.0f * shrinkAmount)) /
|
|
float(buf->getWidth());
|
|
sy = (float(mCurrentCrop.height()) - (2.0f * shrinkAmount)) /
|
|
float(buf->getHeight());
|
|
} else {
|
|
tx = 0.0f;
|
|
ty = 0.0f;
|
|
sx = 1.0f;
|
|
sy = 1.0f;
|
|
}
|
|
float crop[16] = {
|
|
sx, 0, 0, 0,
|
|
0, sy, 0, 0,
|
|
0, 0, 1, 0,
|
|
tx, ty, 0, 1,
|
|
};
|
|
|
|
float mtxBeforeFlipV[16];
|
|
mtxMul(mtxBeforeFlipV, crop, xform);
|
|
|
|
// SurfaceFlinger expects the top of its window textures to be at a Y
|
|
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
|
|
// want to expose this to applications, however, so we must add an
|
|
// additional vertical flip to the transform after all the other transforms.
|
|
mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
|
|
}
|
|
|
|
nsecs_t SurfaceTexture::getTimestamp() {
|
|
ST_LOGV("getTimestamp");
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTimestamp;
|
|
}
|
|
|
|
void SurfaceTexture::setFrameAvailableListener(
|
|
const sp<FrameAvailableListener>& listener) {
|
|
ST_LOGV("setFrameAvailableListener");
|
|
Mutex::Autolock lock(mMutex);
|
|
mFrameAvailableListener = listener;
|
|
}
|
|
|
|
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
|
|
const sp<GraphicBuffer>& graphicBuffer) {
|
|
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
|
|
EGLint attrs[] = {
|
|
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
|
|
EGL_NONE,
|
|
};
|
|
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
|
|
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
EGLint error = eglGetError();
|
|
ST_LOGE("error creating EGLImage: %#x", error);
|
|
}
|
|
return image;
|
|
}
|
|
|
|
sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTextureBuf;
|
|
}
|
|
|
|
Rect SurfaceTexture::getCurrentCrop() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
Rect outCrop = mCurrentCrop;
|
|
if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
|
|
int32_t newWidth = mCurrentCrop.width();
|
|
int32_t newHeight = mCurrentCrop.height();
|
|
|
|
if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
|
|
newWidth = newHeight * mDefaultWidth / mDefaultHeight;
|
|
ST_LOGV("too wide: newWidth = %d", newWidth);
|
|
} else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
|
|
newHeight = newWidth * mDefaultHeight / mDefaultWidth;
|
|
ST_LOGV("too tall: newHeight = %d", newHeight);
|
|
}
|
|
|
|
// The crop is too wide
|
|
if (newWidth < mCurrentCrop.width()) {
|
|
int32_t dw = (newWidth - mCurrentCrop.width())/2;
|
|
outCrop.left -=dw;
|
|
outCrop.right += dw;
|
|
// The crop is too tall
|
|
} else if (newHeight < mCurrentCrop.height()) {
|
|
int32_t dh = (newHeight - mCurrentCrop.height())/2;
|
|
outCrop.top -= dh;
|
|
outCrop.bottom += dh;
|
|
}
|
|
|
|
ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
|
|
outCrop.left, outCrop.top,
|
|
outCrop.right,outCrop.bottom);
|
|
}
|
|
|
|
|
|
|
|
return outCrop;
|
|
}
|
|
|
|
uint32_t SurfaceTexture::getCurrentTransform() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTransform;
|
|
}
|
|
|
|
uint32_t SurfaceTexture::getCurrentScalingMode() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentScalingMode;
|
|
}
|
|
|
|
bool SurfaceTexture::isSynchronousMode() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mBufferQueue->isSynchronousMode();
|
|
}
|
|
|
|
void SurfaceTexture::freeBufferLocked(int slotIndex) {
|
|
ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
|
|
mEGLSlots[slotIndex].mGraphicBuffer = 0;
|
|
if (slotIndex == mCurrentTexture) {
|
|
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
|
|
}
|
|
EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
|
|
if (img != EGL_NO_IMAGE_KHR) {
|
|
ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
|
|
eglDestroyImageKHR(mEglDisplay, img);
|
|
}
|
|
mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
|
|
}
|
|
|
|
void SurfaceTexture::abandon() {
|
|
ST_LOGV("abandon");
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (!mAbandoned) {
|
|
mAbandoned = true;
|
|
mCurrentTextureBuf.clear();
|
|
|
|
// destroy all egl buffers
|
|
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
|
freeBufferLocked(i);
|
|
}
|
|
|
|
// disconnect from the BufferQueue
|
|
mBufferQueue->consumerDisconnect();
|
|
mBufferQueue.clear();
|
|
}
|
|
}
|
|
|
|
void SurfaceTexture::setName(const String8& name) {
|
|
Mutex::Autolock _l(mMutex);
|
|
mName = name;
|
|
mBufferQueue->setConsumerName(name);
|
|
}
|
|
|
|
status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mBufferQueue->setDefaultBufferFormat(defaultFormat);
|
|
}
|
|
|
|
status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
|
|
Mutex::Autolock lock(mMutex);
|
|
usage |= DEFAULT_USAGE_FLAGS;
|
|
return mBufferQueue->setConsumerUsageBits(usage);
|
|
}
|
|
|
|
status_t SurfaceTexture::setTransformHint(uint32_t hint) {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mBufferQueue->setTransformHint(hint);
|
|
}
|
|
|
|
// Used for refactoring BufferQueue from SurfaceTexture
|
|
// Should not be in final interface once users of SurfaceTexture are clean up.
|
|
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mBufferQueue->setSynchronousMode(enabled);
|
|
}
|
|
|
|
// Used for refactoring, should not be in final interface
|
|
sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mBufferQueue;
|
|
}
|
|
|
|
// Used for refactoring, should not be in final interface
|
|
status_t SurfaceTexture::connect(int api,
|
|
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mBufferQueue->connect(api, outWidth, outHeight, outTransform);
|
|
}
|
|
|
|
void SurfaceTexture::onFrameAvailable() {
|
|
ST_LOGV("onFrameAvailable");
|
|
|
|
sp<FrameAvailableListener> listener;
|
|
{ // scope for the lock
|
|
Mutex::Autolock lock(mMutex);
|
|
listener = mFrameAvailableListener;
|
|
}
|
|
|
|
if (listener != NULL) {
|
|
ST_LOGV("actually calling onFrameAvailable");
|
|
listener->onFrameAvailable();
|
|
}
|
|
}
|
|
|
|
void SurfaceTexture::onBuffersReleased() {
|
|
ST_LOGV("onBuffersReleased");
|
|
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (mAbandoned) {
|
|
// Nothing to do if we're already abandoned.
|
|
return;
|
|
}
|
|
|
|
uint32_t mask = 0;
|
|
mBufferQueue->getReleasedBuffers(&mask);
|
|
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
|
if (mask & (1 << i)) {
|
|
freeBufferLocked(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceTexture::dump(String8& result) const
|
|
{
|
|
char buffer[1024];
|
|
dump(result, "", buffer, 1024);
|
|
}
|
|
|
|
void SurfaceTexture::dump(String8& result, const char* prefix,
|
|
char* buffer, size_t SIZE) const
|
|
{
|
|
Mutex::Autolock _l(mMutex);
|
|
snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
|
|
int(mAbandoned));
|
|
result.append(buffer);
|
|
|
|
snprintf(buffer, SIZE,
|
|
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
|
|
prefix, mCurrentCrop.left,
|
|
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
|
|
mCurrentTransform, mCurrentTexture
|
|
);
|
|
result.append(buffer);
|
|
|
|
if (!mAbandoned) {
|
|
mBufferQueue->dump(result, prefix, buffer, SIZE);
|
|
}
|
|
}
|
|
|
|
static void mtxMul(float out[16], const float a[16], const float b[16]) {
|
|
out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
|
|
out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
|
|
out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
|
|
out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
|
|
|
|
out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
|
|
out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
|
|
out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
|
|
out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
|
|
|
|
out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
|
|
out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
|
|
out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
|
|
out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
|
|
|
|
out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
|
|
out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
|
|
out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
|
|
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
|
|
}
|
|
|
|
}; // namespace android
|