replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian ed6d08b70d fix "traceGpuCompletion" debug feature
eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.

Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
2013-04-16 16:41:47 -07:00
..
egl_cache.cpp fix local include paths 2013-04-04 23:30:18 -07:00
egl_cache.h
egl_display.cpp fix local include paths 2013-04-04 23:30:18 -07:00
egl_display.h fix local include paths 2013-04-04 23:30:18 -07:00
egl_entries.in replace eglWaitSyncANDROID by eglWaitSyncKHR 2013-03-28 14:31:09 -07:00
egl_object.cpp Add ES3 support to libGLESv2 and tracing tools 2013-02-12 16:36:53 -08:00
egl_object.h Add ES3 support to libGLESv2 and tracing tools 2013-02-12 16:36:53 -08:00
egl_tls.cpp improved CallStack a bit 2013-03-21 17:12:40 -07:00
egl_tls.h fix local include paths 2013-04-04 23:30:18 -07:00
egl.cpp fix local include paths 2013-04-04 23:30:18 -07:00
eglApi.cpp fix "traceGpuCompletion" debug feature 2013-04-16 16:41:47 -07:00
egldefs.h fix local include paths 2013-04-04 23:30:18 -07:00
getProcAddress.cpp fix local include paths 2013-04-04 23:30:18 -07:00
Loader.cpp fix local include paths 2013-04-04 23:30:18 -07:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp Add ES3 support to libGLESv2 and tracing tools 2013-02-12 16:36:53 -08:00