replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian ccfa5c3364 this should fix the GL debugger
we were checking against to the wrong variable

Change-Id: Iff3f5ab2d6ba5ac0d3d8161011b38e673ee7e67b
2011-09-01 14:55:00 -07:00
..
egl_display.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_display.h fix x86 build 2011-05-23 17:48:36 -07:00
egl_entries.in
egl_object.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_object.h EGL: move disconnect to surface dtor 2011-08-24 15:00:23 -07:00
egl_tls.cpp refactor EGL source code 2011-05-16 19:02:45 -07:00
egl_tls.h fix x86 build 2011-05-23 17:48:36 -07:00
egl.cpp this should fix the GL debugger 2011-09-01 14:55:00 -07:00
eglApi.cpp fix logging of eglMakeCurrent() errors 2011-08-25 18:38:24 -07:00
egldefs.h fix x86 build 2011-05-23 17:48:36 -07:00
getProcAddress.cpp fix x86 build 2011-05-23 17:48:36 -07:00
Loader.cpp fix x86 build 2011-05-23 17:48:36 -07:00
Loader.h
trace.cpp fix x86 build 2011-05-23 17:48:36 -07:00