replicant-frameworks_native/opengl
Jean-Baptiste Queru 0adc8f2600 am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader"
* commit '6e820eec21917f8e25c40dbc8b972468535af0e8':
  EGL: do not use sparse files for shader
2012-08-20 09:42:32 -07:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
libs am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader" 2012-08-20 09:42:32 -07:00
specs Update the EGL_ANDROID_fence_sync spec. 2012-07-23 14:34:10 -07:00
tests Merge "enable java/jni build in PDK if supported" into jb-mr1-dev 2012-08-08 12:25:15 -07:00
tools/glgen Fixed bug in opengl es binding generation 2012-07-23 17:06:52 -07:00