61e04b92bd
This change adds a compile-option to use eglWaitSyncANDROID to ensure that texturing operations that access the current buffer of a SurfaceTexture do not occur until the buffer is completely written. It also moves this synchronization into a new SurfaceTexture method called doGLFenceWait and changes SurfaceFlinger's Layer class to use that method rather than performing its own wait on the fence. Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88 |
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.. | ||
tests | ||
Android.mk | ||
BitTube.cpp | ||
BufferItemConsumer.cpp | ||
BufferQueue.cpp | ||
ConsumerBase.cpp | ||
CpuConsumer.cpp | ||
DisplayEventReceiver.cpp | ||
DummyConsumer.cpp | ||
IDisplayEventConnection.cpp | ||
IGraphicBufferAlloc.cpp | ||
ISensorEventConnection.cpp | ||
ISensorServer.cpp | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceComposerClient.cpp | ||
ISurfaceTexture.cpp | ||
LayerState.cpp | ||
Sensor.cpp | ||
SensorEventQueue.cpp | ||
SensorManager.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceTexture.cpp | ||
SurfaceTextureClient.cpp |