replicant-frameworks_native/libs/gui
Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
..
tests BufferQueue: add a setMaxAcquiredBufferCount check 2012-09-04 14:54:34 -07:00
Android.mk Add BufferItemConsumer, a simple BufferQueue consumer. 2012-08-21 15:46:35 -07:00
BitTube.cpp
BufferItemConsumer.cpp libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
BufferQueue.cpp BufferQueue: add a setMaxAcquiredBufferCount check 2012-09-04 14:54:34 -07:00
ConsumerBase.cpp libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
CpuConsumer.cpp libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
DisplayEventReceiver.cpp
DummyConsumer.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp libgui: add some error checks 2012-08-30 18:38:11 -07:00
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp Banish DisplayID from the SurfaceFlinger API. 2012-08-27 14:40:17 -07:00
ISurfaceComposerClient.cpp Banish DisplayID from the SurfaceFlinger API. 2012-08-27 14:40:17 -07:00
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.cpp display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
SurfaceTexture.cpp SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
SurfaceTextureClient.cpp