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Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
build Dalvik heap size for a 10" xhdpi tablet. 2012-08-01 18:14:45 -07:00
cmds add /d/sync to dumpstate 2012-08-08 15:32:02 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
libs SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
opengl EGL: Add the EGL_ANDROID_wait_sync extension 2012-09-09 17:52:18 -07:00
services SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
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