replicant-frameworks_native/include/ui
Mathias Agopian 55ef343331 remove dead/usnused code
Change-Id: I6fa2bc6ee01790abd2c1533f043d61a5e5c8d26e
2012-01-11 22:03:41 -08:00
..
egl frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
android_native_buffer.h frameworks/base: move ANativeWindow/android_native_buffer_t out 2011-05-03 16:39:54 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
Input.h Eliminate hw.keyboards system properties. 2011-11-15 18:00:10 -08:00
InputTransport.h Add initial API for stylus and mouse buttons. 2011-05-13 12:11:17 -07:00
Keyboard.h Eliminate hw.keyboards system properties. 2011-11-15 18:00:10 -08:00
KeyCharacterMap.h
KeycodeLabels.h
KeyLayoutMap.h Joystick tweaks. 2011-03-04 18:53:32 -08:00
PixelFormat.h
Point.h minor clean-up to Rect and Point. 2009-05-26 17:47:39 -07:00
PowerManager.h
Rect.h fix the float Rect in OpenGLRenderer to handle NANs 2011-09-19 16:50:07 -07:00
Region.h
VirtualKeyMap.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00