491 lines
17 KiB
C++
491 lines
17 KiB
C++
/* //device/include/server/AudioFlinger/AudioFlinger.h
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**
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef ANDROID_AUDIO_FLINGER_H
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#define ANDROID_AUDIO_FLINGER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <media/IAudioFlinger.h>
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#include <media/IAudioTrack.h>
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#include <media/IAudioRecord.h>
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#include <media/AudioTrack.h>
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#include <utils/Atomic.h>
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#include <utils/Errors.h>
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#include <utils/threads.h>
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#include <utils/MemoryDealer.h>
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#include <utils/KeyedVector.h>
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#include <utils/SortedVector.h>
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#include <hardware_legacy/AudioHardwareInterface.h>
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#include "AudioBufferProvider.h"
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namespace android {
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class audio_track_cblk_t;
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class AudioMixer;
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class AudioBuffer;
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// ----------------------------------------------------------------------------
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#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
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#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
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// ----------------------------------------------------------------------------
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static const nsecs_t kStandbyTimeInNsecs = seconds(3);
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class AudioFlinger : public BnAudioFlinger, protected Thread
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{
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public:
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static void instantiate();
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virtual status_t dump(int fd, const Vector<String16>& args);
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// Thread virtuals
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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// IAudioFlinger interface
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virtual sp<IAudioTrack> createTrack(
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pid_t pid,
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int streamType,
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uint32_t sampleRate,
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int format,
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int channelCount,
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int frameCount,
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uint32_t flags,
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const sp<IMemory>& sharedBuffer,
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status_t *status);
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virtual uint32_t sampleRate() const;
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virtual int channelCount() const;
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virtual int format() const;
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virtual size_t frameCount() const;
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virtual size_t latency() const;
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virtual status_t setMasterVolume(float value);
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virtual status_t setMasterMute(bool muted);
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virtual float masterVolume() const;
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virtual bool masterMute() const;
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virtual status_t setStreamVolume(int stream, float value);
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virtual status_t setStreamMute(int stream, bool muted);
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virtual float streamVolume(int stream) const;
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virtual bool streamMute(int stream) const;
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virtual status_t setRouting(int mode, uint32_t routes, uint32_t mask);
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virtual uint32_t getRouting(int mode) const;
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virtual status_t setMode(int mode);
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virtual int getMode() const;
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virtual status_t setMicMute(bool state);
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virtual bool getMicMute() const;
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virtual bool isMusicActive() const;
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virtual status_t setParameter(const char* key, const char* value);
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enum hardware_call_state {
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AUDIO_HW_IDLE = 0,
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AUDIO_HW_INIT,
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AUDIO_HW_OUTPUT_OPEN,
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AUDIO_HW_OUTPUT_CLOSE,
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AUDIO_HW_INPUT_OPEN,
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AUDIO_HW_INPUT_CLOSE,
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AUDIO_HW_STANDBY,
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AUDIO_HW_SET_MASTER_VOLUME,
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AUDIO_HW_GET_ROUTING,
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AUDIO_HW_SET_ROUTING,
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AUDIO_HW_GET_MODE,
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AUDIO_HW_SET_MODE,
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AUDIO_HW_GET_MIC_MUTE,
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AUDIO_HW_SET_MIC_MUTE,
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AUDIO_SET_VOICE_VOLUME,
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AUDIO_SET_PARAMETER,
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};
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// record interface
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virtual sp<IAudioRecord> openRecord(
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pid_t pid,
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int streamType,
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uint32_t sampleRate,
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int format,
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int channelCount,
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int frameCount,
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uint32_t flags,
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status_t *status);
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virtual status_t onTransact(
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uint32_t code,
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const Parcel& data,
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Parcel* reply,
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uint32_t flags);
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private:
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AudioFlinger();
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virtual ~AudioFlinger();
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void setOutput(AudioStreamOut* output);
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void doSetOutput(AudioStreamOut* output);
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size_t getOutputFrameCount(AudioStreamOut* output);
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// Internal dump utilites.
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status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
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status_t dumpClients(int fd, const Vector<String16>& args);
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status_t dumpTracks(int fd, const Vector<String16>& args);
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status_t dumpInternals(int fd, const Vector<String16>& args);
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// --- Client ---
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class Client : public RefBase {
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public:
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Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
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virtual ~Client();
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const sp<MemoryDealer>& heap() const;
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pid_t pid() const { return mPid; }
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private:
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Client(const Client&);
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Client& operator = (const Client&);
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sp<AudioFlinger> mAudioFlinger;
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sp<MemoryDealer> mMemoryDealer;
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pid_t mPid;
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};
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// --- Track ---
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class TrackHandle;
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class RecordHandle;
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class AudioRecordThread;
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// base for record and playback
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class TrackBase : public AudioBufferProvider, public RefBase {
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public:
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enum track_state {
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IDLE,
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TERMINATED,
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STOPPED,
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RESUMING,
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ACTIVE,
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PAUSING,
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PAUSED
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};
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enum track_flags {
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STEPSERVER_FAILED = 0x01 // StepServer could not acquire cblk->lock mutex
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};
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TrackBase( const sp<AudioFlinger>& audioFlinger,
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const sp<Client>& client,
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int streamType,
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uint32_t sampleRate,
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int format,
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int channelCount,
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int frameCount,
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const sp<IMemory>& sharedBuffer);
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~TrackBase();
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virtual status_t start() = 0;
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virtual void stop() = 0;
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sp<IMemory> getCblk() const;
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protected:
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friend class AudioFlinger;
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friend class RecordHandle;
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friend class AudioRecordThread;
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TrackBase(const TrackBase&);
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TrackBase& operator = (const TrackBase&);
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virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
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virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
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audio_track_cblk_t* cblk() const {
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return mCblk;
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}
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int type() const {
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return mStreamType;
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}
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int format() const {
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return mFormat;
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}
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int channelCount() const ;
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int sampleRate() const;
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void* getBuffer(uint32_t offset, uint32_t frames) const;
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int name() const {
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return mName;
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}
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bool isStopped() const {
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return mState == STOPPED;
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}
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bool isTerminated() const {
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return mState == TERMINATED;
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}
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bool step();
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void reset();
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sp<AudioFlinger> mAudioFlinger;
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sp<Client> mClient;
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sp<IMemory> mCblkMemory;
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audio_track_cblk_t* mCblk;
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int mStreamType;
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void* mBuffer;
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void* mBufferEnd;
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uint32_t mFrameCount;
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int mName;
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// we don't really need a lock for these
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int mState;
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int mClientTid;
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uint8_t mFormat;
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uint8_t mFlags;
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};
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// playback track
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class Track : public TrackBase {
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public:
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Track( const sp<AudioFlinger>& audioFlinger,
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const sp<Client>& client,
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int streamType,
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uint32_t sampleRate,
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int format,
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int channelCount,
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int frameCount,
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const sp<IMemory>& sharedBuffer);
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~Track();
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void dump(char* buffer, size_t size);
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virtual status_t start();
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virtual void stop();
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void pause();
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void flush();
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void destroy();
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void mute(bool);
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void setVolume(float left, float right);
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private:
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friend class AudioFlinger;
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friend class TrackHandle;
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Track(const Track&);
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Track& operator = (const Track&);
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virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
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bool isMuted() const {
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return mMute;
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}
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bool isPausing() const {
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return mState == PAUSING;
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}
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bool isPaused() const {
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return mState == PAUSED;
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}
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bool isReady() const;
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void setPaused() { mState = PAUSED; }
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void reset();
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// we don't really need a lock for these
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float mVolume[2];
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volatile bool mMute;
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// FILLED state is used for suppressing volume ramp at begin of playing
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enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
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mutable uint8_t mFillingUpStatus;
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int8_t mRetryCount;
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sp<IMemory> mSharedBuffer;
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bool mResetDone;
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}; // end of Track
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friend class AudioBuffer;
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class TrackHandle : public android::BnAudioTrack {
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public:
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TrackHandle(const sp<Track>& track);
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virtual ~TrackHandle();
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virtual status_t start();
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virtual void stop();
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virtual void flush();
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virtual void mute(bool);
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virtual void pause();
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virtual void setVolume(float left, float right);
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virtual sp<IMemory> getCblk() const;
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virtual status_t onTransact(
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uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
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private:
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sp<Track> mTrack;
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};
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struct stream_type_t {
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stream_type_t()
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: volume(1.0f),
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mute(false)
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{
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}
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float volume;
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bool mute;
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};
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friend class Client;
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friend class Track;
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void removeClient(pid_t pid);
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status_t addTrack(const sp<Track>& track);
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void removeTrack(wp<Track> track, int name);
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void remove_track_l(wp<Track> track, int name);
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void destroyTrack(const sp<Track>& track);
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AudioMixer* audioMixer() {
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return mAudioMixer;
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}
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// record track
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class RecordTrack : public TrackBase {
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public:
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RecordTrack( const sp<AudioFlinger>& audioFlinger,
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const sp<Client>& client,
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int streamType,
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uint32_t sampleRate,
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int format,
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int channelCount,
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int frameCount);
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~RecordTrack();
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virtual status_t start();
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virtual void stop();
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bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
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bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
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private:
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friend class AudioFlinger;
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friend class RecordHandle;
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friend class AudioRecordThread;
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RecordTrack(const Track&);
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RecordTrack& operator = (const Track&);
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virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
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bool mOverflow;
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};
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class RecordHandle : public android::BnAudioRecord {
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public:
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RecordHandle(const sp<RecordTrack>& recordTrack);
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virtual ~RecordHandle();
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virtual status_t start();
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virtual void stop();
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virtual sp<IMemory> getCblk() const;
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virtual status_t onTransact(
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uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
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private:
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sp<RecordTrack> mRecordTrack;
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};
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// record thread
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class AudioRecordThread : public Thread
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{
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public:
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AudioRecordThread(AudioHardwareInterface* audioHardware);
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virtual ~AudioRecordThread();
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virtual bool threadLoop();
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virtual status_t readyToRun() { return NO_ERROR; }
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virtual void onFirstRef() {}
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status_t start(RecordTrack* recordTrack);
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void stop(RecordTrack* recordTrack);
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void exit();
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private:
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AudioRecordThread();
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AudioHardwareInterface *mAudioHardware;
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sp<RecordTrack> mRecordTrack;
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Mutex mLock;
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Condition mWaitWorkCV;
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volatile bool mActive;
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status_t mStartStatus;
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};
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friend class AudioRecordThread;
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status_t startRecord(RecordTrack* recordTrack);
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void stopRecord(RecordTrack* recordTrack);
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mutable Mutex mHardwareLock;
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mutable Mutex mLock;
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mutable Condition mWaitWorkCV;
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DefaultKeyedVector< pid_t, wp<Client> > mClients;
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SortedVector< wp<Track> > mActiveTracks;
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SortedVector< sp<Track> > mTracks;
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float mMasterVolume;
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uint32_t mMasterRouting;
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bool mMasterMute;
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stream_type_t mStreamTypes[AudioTrack::NUM_STREAM_TYPES];
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AudioMixer* mHardwareAudioMixer;
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AudioMixer* mA2dpAudioMixer;
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AudioMixer* mAudioMixer;
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AudioHardwareInterface* mAudioHardware;
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AudioHardwareInterface* mA2dpAudioInterface;
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AudioStreamOut* mHardwareOutput;
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AudioStreamOut* mA2dpOutput;
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AudioStreamOut* mOutput;
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AudioStreamOut* mRequestedOutput;
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sp<AudioRecordThread> mAudioRecordThread;
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uint32_t mSampleRate;
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size_t mFrameCount;
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int mChannelCount;
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int mFormat;
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int16_t* mMixBuffer;
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mutable int mHardwareStatus;
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nsecs_t mLastWriteTime;
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int mNumWrites;
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int mNumDelayedWrites;
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bool mStandby;
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bool mInWrite;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_AUDIO_FLINGER_H
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