replicant-frameworks_native/libs/audioflinger/AudioFlinger.h

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/* //device/include/server/AudioFlinger/AudioFlinger.h
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_FLINGER_H
#define ANDROID_AUDIO_FLINGER_H
#include <stdint.h>
#include <sys/types.h>
#include <media/IAudioFlinger.h>
#include <media/IAudioTrack.h>
#include <media/IAudioRecord.h>
#include <media/AudioTrack.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/MemoryDealer.h>
#include <utils/KeyedVector.h>
#include <utils/SortedVector.h>
#include <hardware_legacy/AudioHardwareInterface.h>
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#include "AudioBufferProvider.h"
namespace android {
class audio_track_cblk_t;
class AudioMixer;
class AudioBuffer;
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// ----------------------------------------------------------------------------
#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
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// ----------------------------------------------------------------------------
static const nsecs_t kStandbyTimeInNsecs = seconds(3);
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class AudioFlinger : public BnAudioFlinger, protected Thread
{
public:
static void instantiate();
virtual status_t dump(int fd, const Vector<String16>& args);
// Thread virtuals
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
// IAudioFlinger interface
virtual sp<IAudioTrack> createTrack(
pid_t pid,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
uint32_t flags,
const sp<IMemory>& sharedBuffer,
status_t *status);
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virtual uint32_t sampleRate() const;
virtual int channelCount() const;
virtual int format() const;
virtual size_t frameCount() const;
virtual size_t latency() const;
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virtual status_t setMasterVolume(float value);
virtual status_t setMasterMute(bool muted);
virtual float masterVolume() const;
virtual bool masterMute() const;
virtual status_t setStreamVolume(int stream, float value);
virtual status_t setStreamMute(int stream, bool muted);
virtual float streamVolume(int stream) const;
virtual bool streamMute(int stream) const;
virtual status_t setRouting(int mode, uint32_t routes, uint32_t mask);
virtual uint32_t getRouting(int mode) const;
virtual status_t setMode(int mode);
virtual int getMode() const;
virtual status_t setMicMute(bool state);
virtual bool getMicMute() const;
virtual bool isMusicActive() const;
virtual status_t setParameter(const char* key, const char* value);
enum hardware_call_state {
AUDIO_HW_IDLE = 0,
AUDIO_HW_INIT,
AUDIO_HW_OUTPUT_OPEN,
AUDIO_HW_OUTPUT_CLOSE,
AUDIO_HW_INPUT_OPEN,
AUDIO_HW_INPUT_CLOSE,
AUDIO_HW_STANDBY,
AUDIO_HW_SET_MASTER_VOLUME,
AUDIO_HW_GET_ROUTING,
AUDIO_HW_SET_ROUTING,
AUDIO_HW_GET_MODE,
AUDIO_HW_SET_MODE,
AUDIO_HW_GET_MIC_MUTE,
AUDIO_HW_SET_MIC_MUTE,
AUDIO_SET_VOICE_VOLUME,
AUDIO_SET_PARAMETER,
};
// record interface
virtual sp<IAudioRecord> openRecord(
pid_t pid,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
uint32_t flags,
status_t *status);
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virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
private:
AudioFlinger();
virtual ~AudioFlinger();
void setOutput(AudioStreamOut* output);
void doSetOutput(AudioStreamOut* output);
size_t getOutputFrameCount(AudioStreamOut* output);
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// Internal dump utilites.
status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
status_t dumpClients(int fd, const Vector<String16>& args);
status_t dumpTracks(int fd, const Vector<String16>& args);
status_t dumpInternals(int fd, const Vector<String16>& args);
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// --- Client ---
class Client : public RefBase {
public:
Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
virtual ~Client();
const sp<MemoryDealer>& heap() const;
pid_t pid() const { return mPid; }
private:
Client(const Client&);
Client& operator = (const Client&);
sp<AudioFlinger> mAudioFlinger;
sp<MemoryDealer> mMemoryDealer;
pid_t mPid;
};
// --- Track ---
class TrackHandle;
class RecordHandle;
class AudioRecordThread;
// base for record and playback
class TrackBase : public AudioBufferProvider, public RefBase {
public:
enum track_state {
IDLE,
TERMINATED,
STOPPED,
RESUMING,
ACTIVE,
PAUSING,
PAUSED
};
enum track_flags {
STEPSERVER_FAILED = 0x01 // StepServer could not acquire cblk->lock mutex
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};
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TrackBase( const sp<AudioFlinger>& audioFlinger,
const sp<Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
const sp<IMemory>& sharedBuffer);
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~TrackBase();
virtual status_t start() = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const;
protected:
friend class AudioFlinger;
friend class RecordHandle;
friend class AudioRecordThread;
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TrackBase(const TrackBase&);
TrackBase& operator = (const TrackBase&);
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
audio_track_cblk_t* cblk() const {
return mCblk;
}
int type() const {
return mStreamType;
}
int format() const {
return mFormat;
}
int channelCount() const ;
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int sampleRate() const;
void* getBuffer(uint32_t offset, uint32_t frames) const;
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int name() const {
return mName;
}
bool isStopped() const {
return mState == STOPPED;
}
bool isTerminated() const {
return mState == TERMINATED;
}
bool step();
void reset();
sp<AudioFlinger> mAudioFlinger;
sp<Client> mClient;
sp<IMemory> mCblkMemory;
audio_track_cblk_t* mCblk;
int mStreamType;
void* mBuffer;
void* mBufferEnd;
uint32_t mFrameCount;
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int mName;
// we don't really need a lock for these
int mState;
int mClientTid;
uint8_t mFormat;
uint8_t mFlags;
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};
// playback track
class Track : public TrackBase {
public:
Track( const sp<AudioFlinger>& audioFlinger,
const sp<Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
const sp<IMemory>& sharedBuffer);
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~Track();
void dump(char* buffer, size_t size);
virtual status_t start();
virtual void stop();
void pause();
void flush();
void destroy();
void mute(bool);
void setVolume(float left, float right);
private:
friend class AudioFlinger;
friend class TrackHandle;
Track(const Track&);
Track& operator = (const Track&);
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
bool isMuted() const {
return mMute;
}
bool isPausing() const {
return mState == PAUSING;
}
bool isPaused() const {
return mState == PAUSED;
}
bool isReady() const;
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void setPaused() { mState = PAUSED; }
void reset();
// we don't really need a lock for these
float mVolume[2];
volatile bool mMute;
// FILLED state is used for suppressing volume ramp at begin of playing
enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
mutable uint8_t mFillingUpStatus;
int8_t mRetryCount;
sp<IMemory> mSharedBuffer;
bool mResetDone;
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}; // end of Track
friend class AudioBuffer;
class TrackHandle : public android::BnAudioTrack {
public:
TrackHandle(const sp<Track>& track);
virtual ~TrackHandle();
virtual status_t start();
virtual void stop();
virtual void flush();
virtual void mute(bool);
virtual void pause();
virtual void setVolume(float left, float right);
virtual sp<IMemory> getCblk() const;
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
sp<Track> mTrack;
};
struct stream_type_t {
stream_type_t()
: volume(1.0f),
mute(false)
{
}
float volume;
bool mute;
};
friend class Client;
friend class Track;
void removeClient(pid_t pid);
status_t addTrack(const sp<Track>& track);
void removeTrack(wp<Track> track, int name);
void remove_track_l(wp<Track> track, int name);
void destroyTrack(const sp<Track>& track);
AudioMixer* audioMixer() {
return mAudioMixer;
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}
// record track
class RecordTrack : public TrackBase {
public:
RecordTrack( const sp<AudioFlinger>& audioFlinger,
const sp<Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount);
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~RecordTrack();
virtual status_t start();
virtual void stop();
bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
private:
friend class AudioFlinger;
friend class RecordHandle;
friend class AudioRecordThread;
RecordTrack(const Track&);
RecordTrack& operator = (const Track&);
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
bool mOverflow;
};
class RecordHandle : public android::BnAudioRecord {
public:
RecordHandle(const sp<RecordTrack>& recordTrack);
virtual ~RecordHandle();
virtual status_t start();
virtual void stop();
virtual sp<IMemory> getCblk() const;
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
sp<RecordTrack> mRecordTrack;
};
// record thread
class AudioRecordThread : public Thread
{
public:
AudioRecordThread(AudioHardwareInterface* audioHardware);
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virtual ~AudioRecordThread();
virtual bool threadLoop();
virtual status_t readyToRun() { return NO_ERROR; }
virtual void onFirstRef() {}
status_t start(RecordTrack* recordTrack);
void stop(RecordTrack* recordTrack);
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void exit();
private:
AudioRecordThread();
AudioHardwareInterface *mAudioHardware;
sp<RecordTrack> mRecordTrack;
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Mutex mLock;
Condition mWaitWorkCV;
volatile bool mActive;
status_t mStartStatus;
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};
friend class AudioRecordThread;
status_t startRecord(RecordTrack* recordTrack);
void stopRecord(RecordTrack* recordTrack);
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mutable Mutex mHardwareLock;
mutable Mutex mLock;
mutable Condition mWaitWorkCV;
DefaultKeyedVector< pid_t, wp<Client> > mClients;
SortedVector< wp<Track> > mActiveTracks;
SortedVector< sp<Track> > mTracks;
float mMasterVolume;
uint32_t mMasterRouting;
bool mMasterMute;
stream_type_t mStreamTypes[AudioTrack::NUM_STREAM_TYPES];
AudioMixer* mHardwareAudioMixer;
AudioMixer* mA2dpAudioMixer;
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AudioMixer* mAudioMixer;
AudioHardwareInterface* mAudioHardware;
AudioHardwareInterface* mA2dpAudioInterface;
AudioStreamOut* mHardwareOutput;
AudioStreamOut* mA2dpOutput;
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AudioStreamOut* mOutput;
AudioStreamOut* mRequestedOutput;
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sp<AudioRecordThread> mAudioRecordThread;
uint32_t mSampleRate;
size_t mFrameCount;
int mChannelCount;
int mFormat;
int16_t* mMixBuffer;
mutable int mHardwareStatus;
nsecs_t mLastWriteTime;
int mNumWrites;
int mNumDelayedWrites;
bool mStandby;
bool mInWrite;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_FLINGER_H