replicant-frameworks_native/include/gui
Andy McFadden 882e3a39ed Add some comments.
Also, minor tweak to SurfaceTextureLayer.

Change-Id: If616d5ee4e8226dd0e16c5dbb0e0f80db553110e
2013-01-11 10:16:10 -08:00
..
BitTube.h
BufferItemConsumer.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
BufferQueue.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
ConsumerBase.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
CpuConsumer.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
DisplayEventReceiver.h
DummyConsumer.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
GLConsumer.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
GraphicBufferAlloc.h
GuiConfig.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
IGraphicBufferProducer.h Minor tweaks. 2013-01-08 11:25:51 -08:00
ISensorEventConnection.h
ISensorServer.h
ISurface.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
ISurfaceComposer.h Add some comments. 2013-01-11 10:16:10 -08:00
ISurfaceComposerClient.h
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h Add some comments. 2013-01-11 10:16:10 -08:00
SurfaceComposerClient.h Rename ISurfaceTexture and SurfaceTexture 2012-12-18 13:10:48 -08:00
SurfaceTextureClient.h Add some comments. 2013-01-11 10:16:10 -08:00