replicant-frameworks_native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp

214 lines
6.6 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <GLES2/gl2.h>
#include <utils/String8.h>
#include <utils/Trace.h>
#include <cutils/compiler.h>
#include "GLES20RenderEngine.h"
#include "GLExtensions.h"
#include "Program.h"
#include "ProgramCache.h"
#include "Description.h"
#include "Mesh.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
GLES20RenderEngine::GLES20RenderEngine() {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
struct pack565 {
inline uint16_t operator() (int r, int g, int b) const {
return (r<<11)|(g<<5)|b;
}
} pack565;
const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
}
GLES20RenderEngine::~GLES20RenderEngine() {
}
size_t GLES20RenderEngine::getMaxTextureSize() const {
return mMaxTextureSize;
}
size_t GLES20RenderEngine::getMaxViewportDims() const {
return
mMaxViewportDims[0] < mMaxViewportDims[1] ?
mMaxViewportDims[0] : mMaxViewportDims[1];
}
void GLES20RenderEngine::setViewportAndProjection(
size_t vpw, size_t vph, size_t w, size_t h, bool yswap) {
struct ortho {
inline void operator() (GLfloat *m,
GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
GLfloat near, GLfloat far) const {
memset(m, 0, 16*sizeof(GLfloat));
m[ 0] = 2.0f / (right - left);
m[ 5] = 2.0f / (top - bottom);
m[10] =-2.0f / (far - near);
m[15] = 1.0f;
m[12] = -(right + left) / (right - left);
m[13] = -(top + bottom) / (top - bottom);
m[14] = -(far + near) / (far - near);
}
} ortho;
GLfloat m[16];
if (yswap) ortho(m, 0, w, h, 0, 0, 1);
else ortho(m, 0, w, 0, h, 0, 1);
glViewport(0, 0, vpw, vph);
mState.setProjectionMatrix(m);
}
void GLES20RenderEngine::setupLayerBlending(
bool premultipliedAlpha, bool opaque, int alpha) {
mState.setPremultipliedAlpha(premultipliedAlpha);
mState.setOpaque(opaque);
mState.setPlaneAlpha(alpha / 255.0f);
if (alpha < 0xFF || !opaque) {
glEnable(GL_BLEND);
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
}
void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
mState.setPlaneAlpha(alpha / 255.0f);
if (alpha == 0xFF) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
disableTexturing();
}
void GLES20RenderEngine::setupLayerTexturing(size_t textureName,
bool useFiltering, const float* textureMatrix) {
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
GLenum filter = GL_NEAREST;
if (useFiltering) {
filter = GL_LINEAR;
}
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
mState.setTextureName(GL_TEXTURE_EXTERNAL_OES, textureName);
mState.setTextureMatrix(textureMatrix);
}
void GLES20RenderEngine::setupLayerBlackedOut() {
const GLfloat m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
mState.setTextureName(GL_TEXTURE_2D, mProtectedTexName);
mState.setTextureMatrix(m);
}
void GLES20RenderEngine::disableTexturing() {
mState.disableTexture();
}
void GLES20RenderEngine::disableBlending() {
glDisable(GL_BLEND);
}
void GLES20RenderEngine::fillWithColor(const Mesh& mesh, float r, float g, float b, float a) {
mState.setColor(r, g, b, a);
disableTexturing();
glDisable(GL_BLEND);
ProgramCache::getInstance().useProgram(mState);
glVertexAttribPointer(Program::position,
mesh.getVertexSize(),
GL_FLOAT, GL_FALSE,
mesh.getByteStride(),
mesh.getPositions());
glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
}
void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
ProgramCache::getInstance().useProgram(mState);
if (mesh.getTexCoordsSize()) {
glEnableVertexAttribArray(Program::texCoords);
glVertexAttribPointer(Program::texCoords,
mesh.getTexCoordsSize(),
GL_FLOAT, GL_FALSE,
mesh.getByteStride(),
mesh.getTexCoords());
}
glVertexAttribPointer(Program::position,
mesh.getVertexSize(),
GL_FLOAT, GL_FALSE,
mesh.getByteStride(),
mesh.getPositions());
glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
if (mesh.getTexCoordsSize()) {
glDisableVertexAttribArray(Program::texCoords);
}
}
void GLES20RenderEngine::dump(String8& result) {
const GLExtensions& extensions(GLExtensions::getInstance());
result.appendFormat("GLES: %s, %s, %s\n",
extensions.getVendor(),
extensions.getRenderer(),
extensions.getVersion());
result.appendFormat("%s\n", extensions.getExtension());
}
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------