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Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
cmds Replace a custom AndroidRuntime::findClass with a more targeted fix. 2011-04-13 16:43:15 -07:00
include fix onFrameAvailable 2011-05-11 18:01:51 -07:00
libs fix onFrameAvailable 2011-05-11 18:01:51 -07:00
opengl eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
services/surfaceflinger Fix a race in SurfaceFlinger that could cause layers to be leaked forever. 2011-05-03 20:44:51 -07:00
vpn Make VpnService synchronous API. 2011-01-20 12:51:43 +08:00
MODULE_LICENSE_APACHE2
NOTICE resolved conflicts for merge of adee6b35 to honeycomb-plus-aosp 2011-01-17 14:17:12 -08:00