e49ba8e2ed
Removes the dependency on default constructor parameters for GLConsumer so that a different constructor prototype can safely be added. Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
127 lines
4.2 KiB
C++
127 lines
4.2 KiB
C++
/*
|
|
* Copyright 2013 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#define LOG_TAG "MultiTextureConsumer_test"
|
|
//#define LOG_NDEBUG 0
|
|
|
|
#include "GLTest.h"
|
|
|
|
#include <gui/GLConsumer.h>
|
|
#include <gui/Surface.h>
|
|
|
|
#include <android/native_window.h>
|
|
|
|
#include <GLES/glext.h>
|
|
|
|
namespace android {
|
|
|
|
class MultiTextureConsumerTest : public GLTest {
|
|
protected:
|
|
enum { TEX_ID = 123 };
|
|
|
|
virtual void SetUp() {
|
|
GLTest::SetUp();
|
|
sp<IGraphicBufferProducer> producer;
|
|
sp<IGraphicBufferConsumer> consumer;
|
|
BufferQueue::createBufferQueue(&producer, &consumer);
|
|
mGlConsumer = new GLConsumer(consumer, TEX_ID,
|
|
GLConsumer::TEXTURE_EXTERNAL, true, false);
|
|
mSurface = new Surface(producer);
|
|
mANW = mSurface.get();
|
|
|
|
}
|
|
virtual void TearDown() {
|
|
GLTest::TearDown();
|
|
}
|
|
virtual EGLint const* getContextAttribs() {
|
|
return NULL;
|
|
}
|
|
virtual EGLint const* getConfigAttribs() {
|
|
static EGLint sDefaultConfigAttribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
|
EGL_RED_SIZE, 8,
|
|
EGL_GREEN_SIZE, 8,
|
|
EGL_BLUE_SIZE, 8,
|
|
EGL_ALPHA_SIZE, 8,
|
|
EGL_NONE };
|
|
|
|
return sDefaultConfigAttribs;
|
|
}
|
|
sp<GLConsumer> mGlConsumer;
|
|
sp<Surface> mSurface;
|
|
ANativeWindow* mANW;
|
|
};
|
|
|
|
TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
|
|
ANativeWindow_Buffer buffer;
|
|
|
|
ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
|
|
ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_DITHER);
|
|
glDisable(GL_CULL_FACE);
|
|
glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
|
|
glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glColor4f(1, 1, 1, 1);
|
|
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
uint32_t texel = 0x80808080;
|
|
glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
|
|
glEnable(GL_TEXTURE_EXTERNAL_OES);
|
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
for (int i=0 ; i<8 ; i++) {
|
|
mSurface->lock(&buffer, NULL);
|
|
memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
|
|
mSurface->unlockAndPost();
|
|
|
|
mGlConsumer->updateTexImage();
|
|
|
|
GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
|
|
glVertexPointer(2, GL_FLOAT, 0, vertices);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
}
|
|
|
|
for (int i=0 ; i<8 ; i++) {
|
|
EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
|
|
}
|
|
}
|
|
|
|
} // namespace android
|