replicant-frameworks_native/opengl/libs/GLES_CM/glext_api.in
Jesse Hall 3703f7f014 opengl: Update GLES headers and generate *.in from registry XML
Import GLES headers from Khronos SVN r26322:
https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api

There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.

There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below for a list.

Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.

Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:

- gltrace_api.{h,cpp} must be manually re-generated using
  tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)

New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync

New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices

Bug: 15028495
Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
2014-05-21 14:58:00 -07:00

523 lines
24 KiB
Plaintext

void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
}
void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void API_ENTRY(glBlendEquationOES)(GLenum mode) {
CALL_GL_API(glBlendEquationOES, mode);
}
void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
CALL_GL_API(glMultiTexCoord1bOES, texture, s);
}
void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
}
void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
}
void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
}
void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
}
void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
}
void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
}
void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
}
void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
CALL_GL_API(glTexCoord1bOES, s);
}
void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord1bvOES, coords);
}
void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
CALL_GL_API(glTexCoord2bOES, s, t);
}
void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord2bvOES, coords);
}
void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
CALL_GL_API(glTexCoord3bOES, s, t, r);
}
void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord3bvOES, coords);
}
void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
CALL_GL_API(glTexCoord4bOES, s, t, r, q);
}
void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
CALL_GL_API(glTexCoord4bvOES, coords);
}
void API_ENTRY(glVertex2bOES)(GLbyte x) {
CALL_GL_API(glVertex2bOES, x);
}
void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
CALL_GL_API(glVertex2bvOES, coords);
}
void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
CALL_GL_API(glVertex3bOES, x, y);
}
void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
CALL_GL_API(glVertex3bvOES, coords);
}
void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
CALL_GL_API(glVertex4bOES, x, y, z);
}
void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
CALL_GL_API(glVertex4bvOES, coords);
}
void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
CALL_GL_API(glDrawTexsvOES, coords);
}
void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
CALL_GL_API(glDrawTexivOES, coords);
}
void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
CALL_GL_API(glDrawTexxvOES, coords);
}
void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
CALL_GL_API(glDrawTexfvOES, coords);
}
void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
CALL_GL_API(glAlphaFuncxOES, func, ref);
}
void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
CALL_GL_API(glClearDepthxOES, depth);
}
void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
CALL_GL_API(glClipPlanexOES, plane, equation);
}
void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glColor4xOES, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
CALL_GL_API(glDepthRangexOES, n, f);
}
void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogxOES, pname, param);
}
void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glFogxvOES, pname, param);
}
void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
CALL_GL_API(glGetClipPlanexOES, plane, equation);
}
void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
CALL_GL_API(glGetFixedvOES, pname, params);
}
void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
}
void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelxOES, pname, param);
}
void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
CALL_GL_API(glLightModelxvOES, pname, param);
}
void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightxOES, light, pname, param);
}
void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
CALL_GL_API(glLightxvOES, light, pname, params);
}
void API_ENTRY(glLineWidthxOES)(GLfixed width) {
CALL_GL_API(glLineWidthxOES, width);
}
void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
CALL_GL_API(glLoadMatrixxOES, m);
}
void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialxOES, face, pname, param);
}
void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
CALL_GL_API(glMaterialxvOES, face, pname, param);
}
void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
CALL_GL_API(glMultMatrixxOES, m);
}
void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
}
void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3xOES, nx, ny, nz);
}
void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
}
void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
CALL_GL_API(glPointParameterxvOES, pname, params);
}
void API_ENTRY(glPointSizexOES)(GLfixed size) {
CALL_GL_API(glPointSizexOES, size);
}
void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
CALL_GL_API(glPolygonOffsetxOES, factor, units);
}
void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatexOES, angle, x, y, z);
}
void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
CALL_GL_API(glSampleCoverageOES, value, invert);
}
void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glScalexOES, x, y, z);
}
void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvxOES, target, pname, param);
}
void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexEnvxvOES, target, pname, params);
}
void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterxOES, target, pname, param);
}
void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatexOES, x, y, z);
}
void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetLightxvOES, light, pname, params);
}
void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetMaterialxvOES, face, pname, params);
}
void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterxOES, pname, param);
}
void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
CALL_GL_API(glSampleCoveragexOES, value, invert);
}
void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
}
void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
CALL_GL_API(glTexGenxOES, coord, pname, param);
}
void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
CALL_GL_API(glTexGenxvOES, coord, pname, params);
}
GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
}
void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
}
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
}
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
}
GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
}
void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
CALL_GL_API(glBindFramebufferOES, target, framebuffer);
}
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
}
void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
}
GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
}
void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
}
void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
}
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
}
void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
CALL_GL_API(glGenerateMipmapOES, target);
}
void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
}
void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
}
void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
}
void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
}
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
}
void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
CALL_GL_API(glClearDepthfOES, depth);
}
void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
CALL_GL_API(glClipPlanefOES, plane, equation);
}
void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
CALL_GL_API(glDepthRangefOES, n, f);
}
void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
CALL_GL_API(glGetClipPlanefOES, plane, equation);
}
void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
}
void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
CALL_GL_API(glTexGenfOES, coord, pname, param);
}
void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
CALL_GL_API(glTexGeniOES, coord, pname, param);
}
void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
CALL_GL_API(glTexGenivOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexGenivOES, coord, pname, params);
}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
}
GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
}
void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
CALL_GL_API(glDeleteSyncAPPLE, sync);
}
GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
CALL_GL_API(glGetInteger64vAPPLE, pname, params);
}
void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
}
void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
}
void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
}
void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
}
void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
}
void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
CALL_GL_API(glClipPlanefIMG, p, eqn);
}
void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
CALL_GL_API(glClipPlanexIMG, p, eqn);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glIsFenceNV, fence);
}
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
CALL_GL_API(glFinishFenceNV, fence);
}
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glEnableDriverControlQCOM, driverControl);
}
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
}
void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
CALL_GL_API(glEndTilingQCOM, preserveMask);
}