replicant-frameworks_native/libs/input
Andrew de los Reyes de18f6c32a InputResampling: Don't extrapolate for very low frame rates.
In very low framerate situations, extrapolation is generally going to
either cause no benefit or make a mistake. We can safely turn it off
with no user-visible negative impact.

BUG=https://buganizer.corp.google.com/u/0/issues/24550942
TEST=Scrolled very slowly and saw mispredictions on Angler. With change,
saw the log message that the mispredictions were suppressed.

Change-Id: Ic9747d3ff098d7918047ada2ed1c2d21282c65b0
2015-10-01 15:57:25 -07:00
..
tests Fix input tests to work with new MotionEvent member 2015-05-14 16:29:13 +01:00
Android.mk Shelve InputFlinger for another release. DO NOT MERGE 2014-08-18 10:17:18 -07:00
IInputFlinger.cpp Shelve InputFlinger for another release. DO NOT MERGE 2014-08-18 10:17:18 -07:00
Input.cpp Revert "Revert "Add new MotionEvent actions for button press and release."" 2015-05-14 14:48:03 +01:00
InputDevice.cpp Pass through availability of audio mic for input devices. 2015-04-09 10:02:16 -07:00
InputTransport.cpp InputResampling: Don't extrapolate for very low frame rates. 2015-10-01 15:57:25 -07:00
Keyboard.cpp Move key attribute information out of native. 2014-04-22 16:55:36 -07:00
KeyCharacterMap.cpp Move key attribute information out of native. 2014-04-22 16:55:36 -07:00
KeyLayoutMap.cpp Move key attribute information out of native. 2014-04-22 16:55:36 -07:00
VelocityControl.cpp
VelocityTracker.cpp
VirtualKeyMap.cpp