875 lines
29 KiB
C++
875 lines
29 KiB
C++
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#define LOG_TAG "SurfaceTexture"
|
|
//#define LOG_NDEBUG 0
|
|
|
|
#define GL_GLEXT_PROTOTYPES
|
|
#define EGL_EGLEXT_PROTOTYPES
|
|
|
|
#include <EGL/egl.h>
|
|
#include <EGL/eglext.h>
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
#include <gui/SurfaceTexture.h>
|
|
|
|
#include <hardware/hardware.h>
|
|
|
|
#include <surfaceflinger/ISurfaceComposer.h>
|
|
#include <surfaceflinger/SurfaceComposerClient.h>
|
|
#include <surfaceflinger/IGraphicBufferAlloc.h>
|
|
|
|
#include <utils/Log.h>
|
|
#include <utils/String8.h>
|
|
|
|
namespace android {
|
|
|
|
// Transform matrices
|
|
static float mtxIdentity[16] = {
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
static float mtxFlipH[16] = {
|
|
-1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
1, 0, 0, 1,
|
|
};
|
|
static float mtxFlipV[16] = {
|
|
1, 0, 0, 0,
|
|
0, -1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 1, 0, 1,
|
|
};
|
|
static float mtxRot90[16] = {
|
|
0, 1, 0, 0,
|
|
-1, 0, 0, 0,
|
|
0, 0, 1, 0,
|
|
1, 0, 0, 1,
|
|
};
|
|
static float mtxRot180[16] = {
|
|
-1, 0, 0, 0,
|
|
0, -1, 0, 0,
|
|
0, 0, 1, 0,
|
|
1, 1, 0, 1,
|
|
};
|
|
static float mtxRot270[16] = {
|
|
0, -1, 0, 0,
|
|
1, 0, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 1, 0, 1,
|
|
};
|
|
|
|
static void mtxMul(float out[16], const float a[16], const float b[16]);
|
|
|
|
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
|
|
mDefaultWidth(1),
|
|
mDefaultHeight(1),
|
|
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
|
|
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
|
|
mClientBufferCount(0),
|
|
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
|
|
mCurrentTexture(INVALID_BUFFER_SLOT),
|
|
mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
|
|
mCurrentTransform(0),
|
|
mCurrentTimestamp(0),
|
|
mNextTransform(0),
|
|
mTexName(tex),
|
|
mSynchronousMode(false),
|
|
mAllowSynchronousMode(allowSynchronousMode) {
|
|
LOGV("SurfaceTexture::SurfaceTexture");
|
|
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
|
|
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
|
|
mNextCrop.makeInvalid();
|
|
memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix));
|
|
}
|
|
|
|
SurfaceTexture::~SurfaceTexture() {
|
|
LOGV("SurfaceTexture::~SurfaceTexture");
|
|
freeAllBuffers();
|
|
}
|
|
|
|
status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
|
|
if (bufferCount > NUM_BUFFER_SLOTS)
|
|
return BAD_VALUE;
|
|
|
|
// special-case, nothing to do
|
|
if (bufferCount == mBufferCount)
|
|
return OK;
|
|
|
|
if (!mClientBufferCount &&
|
|
bufferCount >= mBufferCount) {
|
|
// easy, we just have more buffers
|
|
mBufferCount = bufferCount;
|
|
mServerBufferCount = bufferCount;
|
|
mDequeueCondition.signal();
|
|
} else {
|
|
// we're here because we're either
|
|
// - reducing the number of available buffers
|
|
// - or there is a client-buffer-count in effect
|
|
|
|
// less than 2 buffers is never allowed
|
|
if (bufferCount < 2)
|
|
return BAD_VALUE;
|
|
|
|
// when there is non client-buffer-count in effect, the client is not
|
|
// allowed to dequeue more than one buffer at a time,
|
|
// so the next time they dequeue a buffer, we know that they don't
|
|
// own one. the actual resizing will happen during the next
|
|
// dequeueBuffer.
|
|
|
|
mServerBufferCount = bufferCount;
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
|
|
Mutex::Autolock lock(mMutex);
|
|
return setBufferCountServerLocked(bufferCount);
|
|
}
|
|
|
|
status_t SurfaceTexture::setBufferCount(int bufferCount) {
|
|
LOGV("SurfaceTexture::setBufferCount");
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
if (bufferCount > NUM_BUFFER_SLOTS) {
|
|
LOGE("setBufferCount: bufferCount larger than slots available");
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
// Error out if the user has dequeued buffers
|
|
for (int i=0 ; i<mBufferCount ; i++) {
|
|
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
|
|
LOGE("setBufferCount: client owns some buffers");
|
|
return -EINVAL;
|
|
}
|
|
}
|
|
|
|
if (bufferCount == 0) {
|
|
const int minBufferSlots = mSynchronousMode ?
|
|
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
|
mClientBufferCount = 0;
|
|
bufferCount = (mServerBufferCount >= minBufferSlots) ?
|
|
mServerBufferCount : minBufferSlots;
|
|
return setBufferCountServerLocked(bufferCount);
|
|
}
|
|
|
|
// We don't allow the client to set a buffer-count less than
|
|
// MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it.
|
|
if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
// here we're guaranteed that the client doesn't have dequeued buffers
|
|
// and will release all of its buffer references.
|
|
freeAllBuffers();
|
|
mBufferCount = bufferCount;
|
|
mClientBufferCount = bufferCount;
|
|
mCurrentTexture = INVALID_BUFFER_SLOT;
|
|
mQueue.clear();
|
|
mDequeueCondition.signal();
|
|
return OK;
|
|
}
|
|
|
|
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
|
|
{
|
|
Mutex::Autolock lock(mMutex);
|
|
if ((w != mDefaultWidth) || (h != mDefaultHeight)) {
|
|
mDefaultWidth = w;
|
|
mDefaultHeight = h;
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
|
|
LOGV("SurfaceTexture::requestBuffer");
|
|
Mutex::Autolock lock(mMutex);
|
|
if (buf < 0 || mBufferCount <= buf) {
|
|
LOGE("requestBuffer: slot index out of range [0, %d]: %d",
|
|
mBufferCount, buf);
|
|
return 0;
|
|
}
|
|
mSlots[buf].mRequestBufferCalled = true;
|
|
return mSlots[buf].mGraphicBuffer;
|
|
}
|
|
|
|
status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
|
|
uint32_t format, uint32_t usage) {
|
|
LOGV("SurfaceTexture::dequeueBuffer");
|
|
|
|
if ((w && !h) || (!w && h)) {
|
|
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
status_t returnFlags(OK);
|
|
|
|
int found, foundSync;
|
|
int dequeuedCount = 0;
|
|
bool tryAgain = true;
|
|
while (tryAgain) {
|
|
// We need to wait for the FIFO to drain if the number of buffer
|
|
// needs to change.
|
|
//
|
|
// The condition "number of buffer needs to change" is true if
|
|
// - the client doesn't care about how many buffers there are
|
|
// - AND the actual number of buffer is different from what was
|
|
// set in the last setBufferCountServer()
|
|
// - OR -
|
|
// setBufferCountServer() was set to a value incompatible with
|
|
// the synchronization mode (for instance because the sync mode
|
|
// changed since)
|
|
//
|
|
// As long as this condition is true AND the FIFO is not empty, we
|
|
// wait on mDequeueCondition.
|
|
|
|
int minBufferCountNeeded = mSynchronousMode ?
|
|
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
|
|
|
if (!mClientBufferCount &&
|
|
((mServerBufferCount != mBufferCount) ||
|
|
(mServerBufferCount < minBufferCountNeeded))) {
|
|
// wait for the FIFO to drain
|
|
while (!mQueue.isEmpty()) {
|
|
mDequeueCondition.wait(mMutex);
|
|
}
|
|
minBufferCountNeeded = mSynchronousMode ?
|
|
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
|
}
|
|
|
|
|
|
if (!mClientBufferCount &&
|
|
((mServerBufferCount != mBufferCount) ||
|
|
(mServerBufferCount < minBufferCountNeeded))) {
|
|
// here we're guaranteed that mQueue is empty
|
|
freeAllBuffers();
|
|
mBufferCount = mServerBufferCount;
|
|
if (mBufferCount < minBufferCountNeeded)
|
|
mBufferCount = minBufferCountNeeded;
|
|
mCurrentTexture = INVALID_BUFFER_SLOT;
|
|
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
|
|
}
|
|
|
|
// look for a free buffer to give to the client
|
|
found = INVALID_BUFFER_SLOT;
|
|
foundSync = INVALID_BUFFER_SLOT;
|
|
dequeuedCount = 0;
|
|
for (int i = 0; i < mBufferCount; i++) {
|
|
const int state = mSlots[i].mBufferState;
|
|
if (state == BufferSlot::DEQUEUED) {
|
|
dequeuedCount++;
|
|
}
|
|
if (state == BufferSlot::FREE /*|| i == mCurrentTexture*/) {
|
|
foundSync = i;
|
|
if (i != mCurrentTexture) {
|
|
found = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// clients are not allowed to dequeue more than one buffer
|
|
// if they didn't set a buffer count.
|
|
if (!mClientBufferCount && dequeuedCount) {
|
|
return -EINVAL;
|
|
}
|
|
|
|
// See whether a buffer has been queued since the last setBufferCount so
|
|
// we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
|
|
bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
|
|
if (bufferHasBeenQueued) {
|
|
// make sure the client is not trying to dequeue more buffers
|
|
// than allowed.
|
|
const int avail = mBufferCount - (dequeuedCount+1);
|
|
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
|
|
LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
|
|
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
|
|
dequeuedCount);
|
|
return -EBUSY;
|
|
}
|
|
}
|
|
|
|
// we're in synchronous mode and didn't find a buffer, we need to wait
|
|
// for for some buffers to be consumed
|
|
tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
|
|
if (tryAgain) {
|
|
mDequeueCondition.wait(mMutex);
|
|
}
|
|
}
|
|
|
|
if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
|
|
// foundSync guaranteed to be != INVALID_BUFFER_SLOT
|
|
found = foundSync;
|
|
}
|
|
|
|
if (found == INVALID_BUFFER_SLOT) {
|
|
return -EBUSY;
|
|
}
|
|
|
|
const int buf = found;
|
|
*outBuf = found;
|
|
|
|
const bool useDefaultSize = !w && !h;
|
|
if (useDefaultSize) {
|
|
// use the default size
|
|
w = mDefaultWidth;
|
|
h = mDefaultHeight;
|
|
}
|
|
|
|
const bool updateFormat = (format != 0);
|
|
if (!updateFormat) {
|
|
// keep the current (or default) format
|
|
format = mPixelFormat;
|
|
}
|
|
|
|
// buffer is now in DEQUEUED (but can also be current at the same time,
|
|
// if we're in synchronous mode)
|
|
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
|
|
|
|
const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
|
|
if ((buffer == NULL) ||
|
|
(uint32_t(buffer->width) != w) ||
|
|
(uint32_t(buffer->height) != h) ||
|
|
(uint32_t(buffer->format) != format) ||
|
|
((uint32_t(buffer->usage) & usage) != usage))
|
|
{
|
|
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
|
|
sp<GraphicBuffer> graphicBuffer(
|
|
mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage));
|
|
if (graphicBuffer == 0) {
|
|
LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
|
|
return NO_MEMORY;
|
|
}
|
|
if (updateFormat) {
|
|
mPixelFormat = format;
|
|
}
|
|
mSlots[buf].mGraphicBuffer = graphicBuffer;
|
|
mSlots[buf].mRequestBufferCalled = false;
|
|
if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
|
|
eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
|
|
mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
|
|
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
|
|
}
|
|
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
|
|
}
|
|
return returnFlags;
|
|
}
|
|
|
|
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
status_t err = OK;
|
|
if (!mAllowSynchronousMode && enabled)
|
|
return err;
|
|
|
|
if (!enabled) {
|
|
// going to asynchronous mode, drain the queue
|
|
while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
|
|
mDequeueCondition.wait(mMutex);
|
|
}
|
|
}
|
|
|
|
if (mSynchronousMode != enabled) {
|
|
// - if we're going to asynchronous mode, the queue is guaranteed to be
|
|
// empty here
|
|
// - if the client set the number of buffers, we're guaranteed that
|
|
// we have at least 3 (because we don't allow less)
|
|
mSynchronousMode = enabled;
|
|
mDequeueCondition.signal();
|
|
}
|
|
return err;
|
|
}
|
|
|
|
status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
|
|
LOGV("SurfaceTexture::queueBuffer");
|
|
|
|
sp<FrameAvailableListener> listener;
|
|
|
|
{ // scope for the lock
|
|
Mutex::Autolock lock(mMutex);
|
|
if (buf < 0 || buf >= mBufferCount) {
|
|
LOGE("queueBuffer: slot index out of range [0, %d]: %d",
|
|
mBufferCount, buf);
|
|
return -EINVAL;
|
|
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
|
LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
|
|
buf, mSlots[buf].mBufferState);
|
|
return -EINVAL;
|
|
} else if (buf == mCurrentTexture) {
|
|
LOGE("queueBuffer: slot %d is current!", buf);
|
|
return -EINVAL;
|
|
} else if (!mSlots[buf].mRequestBufferCalled) {
|
|
LOGE("queueBuffer: slot %d was enqueued without requesting a "
|
|
"buffer", buf);
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (mSynchronousMode) {
|
|
// In synchronous mode we queue all buffers in a FIFO.
|
|
mQueue.push_back(buf);
|
|
|
|
// Synchronous mode always signals that an additional frame should
|
|
// be consumed.
|
|
listener = mFrameAvailableListener;
|
|
} else {
|
|
// In asynchronous mode we only keep the most recent buffer.
|
|
if (mQueue.empty()) {
|
|
mQueue.push_back(buf);
|
|
|
|
// Asynchronous mode only signals that a frame should be
|
|
// consumed if no previous frame was pending. If a frame were
|
|
// pending then the consumer would have already been notified.
|
|
listener = mFrameAvailableListener;
|
|
} else {
|
|
Fifo::iterator front(mQueue.begin());
|
|
// buffer currently queued is freed
|
|
mSlots[*front].mBufferState = BufferSlot::FREE;
|
|
// and we record the new buffer index in the queued list
|
|
*front = buf;
|
|
}
|
|
}
|
|
|
|
mSlots[buf].mBufferState = BufferSlot::QUEUED;
|
|
mSlots[buf].mCrop = mNextCrop;
|
|
mSlots[buf].mTransform = mNextTransform;
|
|
mSlots[buf].mTimestamp = timestamp;
|
|
mDequeueCondition.signal();
|
|
} // scope for the lock
|
|
|
|
// call back without lock held
|
|
if (listener != 0) {
|
|
listener->onFrameAvailable();
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
void SurfaceTexture::cancelBuffer(int buf) {
|
|
LOGV("SurfaceTexture::cancelBuffer");
|
|
Mutex::Autolock lock(mMutex);
|
|
if (buf < 0 || buf >= mBufferCount) {
|
|
LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
|
|
mBufferCount, buf);
|
|
return;
|
|
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
|
LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
|
|
buf, mSlots[buf].mBufferState);
|
|
return;
|
|
}
|
|
mSlots[buf].mBufferState = BufferSlot::FREE;
|
|
mDequeueCondition.signal();
|
|
}
|
|
|
|
status_t SurfaceTexture::setCrop(const Rect& crop) {
|
|
LOGV("SurfaceTexture::setCrop");
|
|
Mutex::Autolock lock(mMutex);
|
|
mNextCrop = crop;
|
|
return OK;
|
|
}
|
|
|
|
status_t SurfaceTexture::setTransform(uint32_t transform) {
|
|
LOGV("SurfaceTexture::setTransform");
|
|
Mutex::Autolock lock(mMutex);
|
|
mNextTransform = transform;
|
|
return OK;
|
|
}
|
|
|
|
status_t SurfaceTexture::updateTexImage() {
|
|
LOGV("SurfaceTexture::updateTexImage");
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
// In asynchronous mode the list is guaranteed to be one buffer
|
|
// deep, while in synchronous mode we use the oldest buffer.
|
|
if (!mQueue.empty()) {
|
|
Fifo::iterator front(mQueue.begin());
|
|
int buf = *front;
|
|
|
|
// Update the GL texture object.
|
|
EGLImageKHR image = mSlots[buf].mEglImage;
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
EGLDisplay dpy = eglGetCurrentDisplay();
|
|
image = createImage(dpy, mSlots[buf].mGraphicBuffer);
|
|
mSlots[buf].mEglImage = image;
|
|
mSlots[buf].mEglDisplay = dpy;
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
// NOTE: if dpy was invalid, createImage() is guaranteed to
|
|
// fail. so we'd end up here.
|
|
return -EINVAL;
|
|
}
|
|
}
|
|
|
|
GLint error;
|
|
while ((error = glGetError()) != GL_NO_ERROR) {
|
|
LOGW("updateTexImage: clearing GL error: %#04x", error);
|
|
}
|
|
|
|
GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format);
|
|
if (target != mCurrentTextureTarget) {
|
|
glDeleteTextures(1, &mTexName);
|
|
}
|
|
glBindTexture(target, mTexName);
|
|
glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image);
|
|
|
|
bool failed = false;
|
|
while ((error = glGetError()) != GL_NO_ERROR) {
|
|
LOGE("error binding external texture image %p (slot %d): %#04x",
|
|
image, buf, error);
|
|
failed = true;
|
|
}
|
|
if (failed) {
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (mCurrentTexture != INVALID_BUFFER_SLOT) {
|
|
// The current buffer becomes FREE if it was still in the queued
|
|
// state. If it has already been given to the client
|
|
// (synchronous mode), then it stays in DEQUEUED state.
|
|
if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
|
|
mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
|
|
}
|
|
|
|
// Update the SurfaceTexture state.
|
|
mCurrentTexture = buf;
|
|
mCurrentTextureTarget = target;
|
|
mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
|
|
mCurrentCrop = mSlots[buf].mCrop;
|
|
mCurrentTransform = mSlots[buf].mTransform;
|
|
mCurrentTimestamp = mSlots[buf].mTimestamp;
|
|
computeCurrentTransformMatrix();
|
|
|
|
// Now that we've passed the point at which failures can happen,
|
|
// it's safe to remove the buffer from the front of the queue.
|
|
mQueue.erase(front);
|
|
mDequeueCondition.signal();
|
|
} else {
|
|
// We always bind the texture even if we don't update its contents.
|
|
glBindTexture(mCurrentTextureTarget, mTexName);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
bool SurfaceTexture::isExternalFormat(uint32_t format)
|
|
{
|
|
switch (format) {
|
|
// supported YUV formats
|
|
case HAL_PIXEL_FORMAT_YV12:
|
|
// Legacy/deprecated YUV formats
|
|
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
|
|
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
|
|
case HAL_PIXEL_FORMAT_YCbCr_422_I:
|
|
return true;
|
|
}
|
|
|
|
// Any OEM format needs to be considered
|
|
if (format>=0x100 && format<=0x1FF)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
GLenum SurfaceTexture::getTextureTarget(uint32_t format)
|
|
{
|
|
GLenum target = GL_TEXTURE_2D;
|
|
#if defined(GL_OES_EGL_image_external)
|
|
if (isExternalFormat(format)) {
|
|
target = GL_TEXTURE_EXTERNAL_OES;
|
|
}
|
|
#endif
|
|
return target;
|
|
}
|
|
|
|
GLenum SurfaceTexture::getCurrentTextureTarget() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTextureTarget;
|
|
}
|
|
|
|
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
|
|
Mutex::Autolock lock(mMutex);
|
|
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
|
|
}
|
|
|
|
void SurfaceTexture::computeCurrentTransformMatrix() {
|
|
LOGV("SurfaceTexture::computeCurrentTransformMatrix");
|
|
|
|
float xform[16];
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = mtxIdentity[i];
|
|
}
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
|
|
float result[16];
|
|
mtxMul(result, xform, mtxFlipH);
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = result[i];
|
|
}
|
|
}
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
|
|
float result[16];
|
|
mtxMul(result, xform, mtxFlipV);
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = result[i];
|
|
}
|
|
}
|
|
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
|
float result[16];
|
|
mtxMul(result, xform, mtxRot90);
|
|
for (int i = 0; i < 16; i++) {
|
|
xform[i] = result[i];
|
|
}
|
|
}
|
|
|
|
sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
|
|
float tx, ty, sx, sy;
|
|
if (!mCurrentCrop.isEmpty()) {
|
|
// In order to prevent bilinear sampling at the of the crop rectangle we
|
|
// may need to shrink it by 2 texels in each direction. Normally this
|
|
// would just need to take 1/2 a texel off each end, but because the
|
|
// chroma channels will likely be subsampled we need to chop off a whole
|
|
// texel. This will cause artifacts if someone does nearest sampling
|
|
// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
|
|
// accomodate the bilinear and nearest sampling uses.
|
|
//
|
|
// If nearest sampling turns out to be a desirable usage of these
|
|
// textures then we could add the ability to switch a SurfaceTexture to
|
|
// nearest-mode. Preferably, however, the image producers (video
|
|
// decoder, camera, etc.) would simply not use a crop rectangle (or at
|
|
// least not tell the framework about it) so that the GPU can do the
|
|
// correct edge behavior.
|
|
int xshrink = 0, yshrink = 0;
|
|
if (mCurrentCrop.left > 0) {
|
|
tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
|
|
xshrink++;
|
|
} else {
|
|
tx = 0.0f;
|
|
}
|
|
if (mCurrentCrop.right < int32_t(buf->getWidth())) {
|
|
xshrink++;
|
|
}
|
|
if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
|
|
ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
|
|
float(buf->getHeight());
|
|
yshrink++;
|
|
} else {
|
|
ty = 0.0f;
|
|
}
|
|
if (mCurrentCrop.top > 0) {
|
|
yshrink++;
|
|
}
|
|
sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
|
|
sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
|
|
} else {
|
|
tx = 0.0f;
|
|
ty = 0.0f;
|
|
sx = 1.0f;
|
|
sy = 1.0f;
|
|
}
|
|
float crop[16] = {
|
|
sx, 0, 0, 0,
|
|
0, sy, 0, 0,
|
|
0, 0, 1, 0,
|
|
tx, ty, 0, 1,
|
|
};
|
|
|
|
float mtxBeforeFlipV[16];
|
|
mtxMul(mtxBeforeFlipV, crop, xform);
|
|
|
|
// SurfaceFlinger expects the top of its window textures to be at a Y
|
|
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
|
|
// want to expose this to applications, however, so we must add an
|
|
// additional vertical flip to the transform after all the other transforms.
|
|
mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
|
|
}
|
|
|
|
nsecs_t SurfaceTexture::getTimestamp() {
|
|
LOGV("SurfaceTexture::getTimestamp");
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTimestamp;
|
|
}
|
|
|
|
void SurfaceTexture::setFrameAvailableListener(
|
|
const sp<FrameAvailableListener>& listener) {
|
|
LOGV("SurfaceTexture::setFrameAvailableListener");
|
|
Mutex::Autolock lock(mMutex);
|
|
mFrameAvailableListener = listener;
|
|
}
|
|
|
|
sp<IBinder> SurfaceTexture::getAllocator() {
|
|
LOGV("SurfaceTexture::getAllocator");
|
|
return mGraphicBufferAlloc->asBinder();
|
|
}
|
|
|
|
void SurfaceTexture::freeAllBuffers() {
|
|
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
|
mSlots[i].mGraphicBuffer = 0;
|
|
mSlots[i].mBufferState = BufferSlot::FREE;
|
|
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
|
|
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
|
|
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
|
|
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
|
|
}
|
|
}
|
|
}
|
|
|
|
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
|
|
const sp<GraphicBuffer>& graphicBuffer) {
|
|
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
|
|
EGLint attrs[] = {
|
|
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
|
|
EGL_NONE,
|
|
};
|
|
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
|
|
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
EGLint error = eglGetError();
|
|
LOGE("error creating EGLImage: %#x", error);
|
|
}
|
|
return image;
|
|
}
|
|
|
|
sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTextureBuf;
|
|
}
|
|
|
|
Rect SurfaceTexture::getCurrentCrop() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentCrop;
|
|
}
|
|
|
|
uint32_t SurfaceTexture::getCurrentTransform() const {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mCurrentTransform;
|
|
}
|
|
|
|
int SurfaceTexture::query(int what, int* outValue)
|
|
{
|
|
Mutex::Autolock lock(mMutex);
|
|
int value;
|
|
switch (what) {
|
|
case NATIVE_WINDOW_WIDTH:
|
|
value = mDefaultWidth;
|
|
if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
|
|
value = mCurrentTextureBuf->width;
|
|
break;
|
|
case NATIVE_WINDOW_HEIGHT:
|
|
value = mDefaultHeight;
|
|
if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
|
|
value = mCurrentTextureBuf->height;
|
|
break;
|
|
case NATIVE_WINDOW_FORMAT:
|
|
value = mPixelFormat;
|
|
break;
|
|
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
|
|
value = mSynchronousMode ?
|
|
(MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
|
|
break;
|
|
default:
|
|
return BAD_VALUE;
|
|
}
|
|
outValue[0] = value;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceTexture::dump(String8& result) const
|
|
{
|
|
char buffer[1024];
|
|
dump(result, "", buffer, 1024);
|
|
}
|
|
|
|
void SurfaceTexture::dump(String8& result, const char* prefix,
|
|
char* buffer, size_t SIZE) const
|
|
{
|
|
Mutex::Autolock _l(mMutex);
|
|
snprintf(buffer, SIZE,
|
|
"%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
|
|
"mPixelFormat=%d, mTexName=%d\n",
|
|
prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
|
|
mPixelFormat, mTexName);
|
|
result.append(buffer);
|
|
|
|
String8 fifo;
|
|
int fifoSize = 0;
|
|
Fifo::const_iterator i(mQueue.begin());
|
|
while (i != mQueue.end()) {
|
|
snprintf(buffer, SIZE, "%02d ", *i++);
|
|
fifoSize++;
|
|
fifo.append(buffer);
|
|
}
|
|
|
|
snprintf(buffer, SIZE,
|
|
"%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d, target=0x%04x}\n"
|
|
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
|
|
,
|
|
prefix, mCurrentCrop.left,
|
|
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
|
|
mCurrentTransform, mCurrentTexture, mCurrentTextureTarget,
|
|
prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
|
|
mCurrentTransform, fifoSize, fifo.string()
|
|
);
|
|
result.append(buffer);
|
|
|
|
struct {
|
|
const char * operator()(int state) const {
|
|
switch (state) {
|
|
case BufferSlot::DEQUEUED: return "DEQUEUED";
|
|
case BufferSlot::QUEUED: return "QUEUED";
|
|
case BufferSlot::FREE: return "FREE";
|
|
default: return "Unknown";
|
|
}
|
|
}
|
|
} stateName;
|
|
|
|
for (int i=0 ; i<mBufferCount ; i++) {
|
|
const BufferSlot& slot(mSlots[i]);
|
|
snprintf(buffer, SIZE,
|
|
"%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
|
|
"timestamp=%lld\n",
|
|
prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
|
|
slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
|
|
slot.mTransform, slot.mTimestamp
|
|
);
|
|
result.append(buffer);
|
|
}
|
|
}
|
|
|
|
static void mtxMul(float out[16], const float a[16], const float b[16]) {
|
|
out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
|
|
out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
|
|
out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
|
|
out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
|
|
|
|
out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
|
|
out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
|
|
out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
|
|
out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
|
|
|
|
out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
|
|
out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
|
|
out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
|
|
out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
|
|
|
|
out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
|
|
out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
|
|
out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
|
|
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
|
|
}
|
|
|
|
}; // namespace android
|