..
egl
added the notion of fixed-size buffers
2010-05-24 18:26:01 -07:00
android_native_buffer.h
Add incStrong and decStrong methods to android_native_{window,buffer}_t.
2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
added EGLUtils::strerror
2009-08-07 16:37:21 -07:00
EventHub.h
Native input dispatch rewrite work in progress.
2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
Android side of the fix for [2121211] Sholes has stutter during animations
2009-09-17 16:18:16 -07:00
GraphicBuffer.h
split surface management from surface's buffers management
2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h
when a zero dimension buffer is allocated, turn the allocation into
2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
2009-10-06 17:00:25 -07:00
Input.h
More native input event dispatching.
2010-06-21 13:59:34 -07:00
InputDispatcher.h
More native input event dispatching.
2010-06-21 13:59:34 -07:00
InputManager.h
More native input event dispatching.
2010-06-21 13:59:34 -07:00
InputReader.h
More work in progress on native events.
2010-06-15 16:43:18 -07:00
InputTransport.h
Even more native input dispatch work in progress.
2010-06-17 13:27:16 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h
Add new keycodes for the convenience of Japanese IMEs
2010-05-05 13:37:21 -07:00
Overlay.h
Adding resizeInput and setAttributes for overlay
2009-07-29 17:53:38 -07:00
PixelFormat.h
fix a bug I introduced recently where YUV formats would crash the system
2010-02-16 20:43:39 -08:00
Point.h
Rect.h
Region.h
Remove a dependency of Region (libui) on Parcel (libbinder).
2010-02-17 20:26:47 -08:00