replicant-frameworks_native/include
Dan Stoza 5065a55291 libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
2015-04-15 13:19:38 -07:00
..
android New keycode definitions for TV remotes. 2014-09-02 13:48:25 -07:00
batteryservice BatteryProperty: Add property ENERGY_COUNTER and 64-bit integer properties 2014-05-16 03:05:11 +00:00
binder am 80e81505: Merge "binder: Add {read,write}Uint32 methods to Parcel" 2014-12-01 19:27:00 +00:00
diskusage More changes to fix PDK build: 2012-10-24 12:30:41 -07:00
gui libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
input New keycode definitions for TV remotes. 2014-09-02 13:48:25 -07:00
media Revert "omx: add Intel's SemiPlanar OMX color format that is used on some devices" 2015-02-11 09:58:58 -08:00
powermanager Make IPowerManager native conform to .aidl for oneway 2014-09-05 17:12:24 -07:00
private Fix issue #18356768: some app process may hang at Runtime#exit... 2014-11-13 17:09:59 -08:00
ui libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00