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Dan Stoza 5065a55291 libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
2015-04-15 13:19:38 -07:00
build Increase growth limit from 64m to 80m for 1024mb hdpi tablet 2014-12-11 13:40:37 -08:00
cmds Command to move private app data between volumes. 2015-04-10 00:21:35 -07:00
data/etc Revert "Camera: Add XML entries and files for new system features" 2014-12-03 11:13:06 -08:00
include libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
libs libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
opengl libEGL: Add wrappers for partial update functions 2015-04-15 13:02:27 -07:00
services Fix mistake using width instead of height. 2015-03-23 14:37:26 -07:00
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