replicant-frameworks_native/include/ui
Dianne Hackborn 4d96bb6ae3 First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
2010-06-22 11:21:50 -07:00
..
egl
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h
FramebufferNativeWindow.h
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h
Input.h First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
InputDispatcher.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputManager.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputReader.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputTransport.h First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h