replicant-frameworks_native/include/ui/EventHub.h
Jeff Brown 4c501a4217 Add initial support for cursor-based pointing devices.
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.

Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
2010-12-29 13:19:53 -08:00

328 lines
11 KiB
C++

/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
#ifndef _RUNTIME_EVENT_HUB_H
#define _RUNTIME_EVENT_HUB_H
#include <ui/Input.h>
#include <ui/Keyboard.h>
#include <ui/KeyLayoutMap.h>
#include <ui/KeyCharacterMap.h>
#include <ui/VirtualKeyMap.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include <utils/Log.h>
#include <utils/threads.h>
#include <utils/List.h>
#include <utils/Errors.h>
#include <utils/PropertyMap.h>
#include <utils/Vector.h>
#include <linux/input.h>
/* These constants are not defined in linux/input.h but they are part of the multitouch
* input protocol. */
#define ABS_MT_TOUCH_MAJOR 0x30 /* Major axis of touching ellipse */
#define ABS_MT_TOUCH_MINOR 0x31 /* Minor axis (omit if circular) */
#define ABS_MT_WIDTH_MAJOR 0x32 /* Major axis of approaching ellipse */
#define ABS_MT_WIDTH_MINOR 0x33 /* Minor axis (omit if circular) */
#define ABS_MT_ORIENTATION 0x34 /* Ellipse orientation */
#define ABS_MT_POSITION_X 0x35 /* Center X ellipse position */
#define ABS_MT_POSITION_Y 0x36 /* Center Y ellipse position */
#define ABS_MT_TOOL_TYPE 0x37 /* Type of touching device (finger, pen, ...) */
#define ABS_MT_BLOB_ID 0x38 /* Group a set of packets as a blob */
#define ABS_MT_TRACKING_ID 0x39 /* Unique ID of initiated contact */
#define ABS_MT_PRESSURE 0x3a /* Pressure on contact area */
#define MT_TOOL_FINGER 0 /* Identifies a finger */
#define MT_TOOL_PEN 1 /* Identifies a pen */
#define SYN_MT_REPORT 2
/* Convenience constants. */
#define BTN_FIRST 0x100 // first button scancode
#define BTN_LAST 0x15f // last button scancode
struct pollfd;
namespace android {
/*
* A raw event as retrieved from the EventHub.
*/
struct RawEvent {
nsecs_t when;
int32_t deviceId;
int32_t type;
int32_t scanCode;
int32_t keyCode;
int32_t value;
uint32_t flags;
};
/* Describes an absolute axis. */
struct RawAbsoluteAxisInfo {
bool valid; // true if the information is valid, false otherwise
int32_t minValue; // minimum value
int32_t maxValue; // maximum value
int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8
int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
inline int32_t getRange() { return maxValue - minValue; }
inline void clear() {
valid = false;
minValue = 0;
maxValue = 0;
flat = 0;
fuzz = 0;
}
};
/*
* Input device classes.
*/
enum {
/* The input device is a keyboard. */
INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001,
/* The input device is an alpha-numeric keyboard (not just a dial pad). */
INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002,
/* The input device is a touchscreen (either single-touch or multi-touch). */
INPUT_DEVICE_CLASS_TOUCHSCREEN = 0x00000004,
/* The input device is a cursor device such as a trackball or mouse. */
INPUT_DEVICE_CLASS_CURSOR = 0x00000008,
/* The input device is a multi-touch touchscreen. */
INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
/* The input device is a directional pad (implies keyboard, has DPAD keys). */
INPUT_DEVICE_CLASS_DPAD = 0x00000020,
/* The input device is a gamepad (implies keyboard, has BUTTON keys). */
INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040,
/* The input device has switches. */
INPUT_DEVICE_CLASS_SWITCH = 0x00000080,
};
/*
* Grand Central Station for events.
*
* The event hub aggregates input events received across all known input
* devices on the system, including devices that may be emulated by the simulator
* environment. In addition, the event hub generates fake input events to indicate
* when devices are added or removed.
*
* The event hub provies a stream of input events (via the getEvent function).
* It also supports querying the current actual state of input devices such as identifying
* which keys are currently down. Finally, the event hub keeps track of the capabilities of
* individual input devices, such as their class and the set of key codes that they support.
*/
class EventHubInterface : public virtual RefBase {
protected:
EventHubInterface() { }
virtual ~EventHubInterface() { }
public:
// Synthetic raw event type codes produced when devices are added or removed.
enum {
// Sent when a device is added.
DEVICE_ADDED = 0x10000000,
// Sent when a device is removed.
DEVICE_REMOVED = 0x20000000,
// Sent when all added/removed devices from the most recent scan have been reported.
// This event is always sent at least once.
FINISHED_DEVICE_SCAN = 0x30000000,
};
virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0;
virtual String8 getDeviceName(int32_t deviceId) const = 0;
virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const = 0;
virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
RawAbsoluteAxisInfo* outAxisInfo) const = 0;
virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
int32_t* outKeycode, uint32_t* outFlags) const = 0;
// exclude a particular device from opening
// this can be used to ignore input devices for sensors
virtual void addExcludedDevice(const char* deviceName) = 0;
/*
* Wait for the next event to become available and return it.
* After returning, the EventHub holds onto a wake lock until the next call to getEvent.
* This ensures that the device will not go to sleep while the event is being processed.
* If the device needs to remain awake longer than that, then the caller is responsible
* for taking care of it (say, by poking the power manager user activity timer).
*/
virtual bool getEvent(RawEvent* outEvent) = 0;
/*
* Query current input state.
*/
virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0;
virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0;
virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0;
/*
* Examine key input devices for specific framework keycode support
*/
virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
uint8_t* outFlags) const = 0;
virtual bool hasLed(int32_t deviceId, int32_t led) const = 0;
virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
virtual void getVirtualKeyDefinitions(int32_t deviceId,
Vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
virtual void dump(String8& dump) = 0;
};
class EventHub : public EventHubInterface
{
public:
EventHub();
status_t errorCheck() const;
virtual uint32_t getDeviceClasses(int32_t deviceId) const;
virtual String8 getDeviceName(int32_t deviceId) const;
virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const;
virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
RawAbsoluteAxisInfo* outAxisInfo) const;
virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
int32_t* outKeycode, uint32_t* outFlags) const;
virtual void addExcludedDevice(const char* deviceName);
virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const;
virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const;
virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const;
virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags) const;
virtual bool getEvent(RawEvent* outEvent);
virtual bool hasLed(int32_t deviceId, int32_t led) const;
virtual void setLedState(int32_t deviceId, int32_t led, bool on);
virtual void getVirtualKeyDefinitions(int32_t deviceId,
Vector<VirtualKeyDefinition>& outVirtualKeys) const;
virtual void dump(String8& dump);
protected:
virtual ~EventHub();
private:
bool openPlatformInput(void);
int openDevice(const char *devicePath);
int closeDevice(const char *devicePath);
int scanDir(const char *dirname);
int readNotify(int nfd);
status_t mError;
struct Device {
Device* next;
int fd;
const int32_t id;
const String8 path;
const InputDeviceIdentifier identifier;
uint32_t classes;
uint8_t* keyBitmask;
String8 configurationFile;
PropertyMap* configuration;
VirtualKeyMap* virtualKeyMap;
KeyMap keyMap;
Device(int fd, int32_t id, const String8& path, const InputDeviceIdentifier& identifier);
~Device();
void close();
};
Device* getDeviceLocked(int32_t deviceId) const;
bool hasKeycodeLocked(Device* device, int keycode) const;
int32_t getScanCodeStateLocked(Device* device, int32_t scanCode) const;
int32_t getKeyCodeStateLocked(Device* device, int32_t keyCode) const;
int32_t getSwitchStateLocked(Device* device, int32_t sw) const;
bool markSupportedKeyCodesLocked(Device* device, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags) const;
void loadConfiguration(Device* device);
status_t loadVirtualKeyMap(Device* device);
status_t loadKeyMap(Device* device);
void setKeyboardProperties(Device* device, bool builtInKeyboard);
void clearKeyboardProperties(Device* device, bool builtInKeyboard);
// Protect all internal state.
mutable Mutex mLock;
// The actual id of the built-in keyboard, or -1 if none.
// EventHub remaps the built-in keyboard to id 0 externally as required by the API.
int32_t mBuiltInKeyboardId;
int32_t mNextDeviceId;
// Parallel arrays of fds and devices.
// First index is reserved for inotify.
Vector<struct pollfd> mFds;
Vector<Device*> mDevices;
Device *mOpeningDevices;
Device *mClosingDevices;
bool mOpened;
bool mNeedToSendFinishedDeviceScan;
List<String8> mExcludedDevices;
// device ids that report particular switches.
#ifdef EV_SW
int32_t mSwitches[SW_MAX + 1];
#endif
static const int INPUT_BUFFER_SIZE = 64;
struct input_event mInputBufferData[INPUT_BUFFER_SIZE];
size_t mInputBufferIndex;
size_t mInputBufferCount;
size_t mInputFdIndex;
};
}; // namespace android
#endif // _RUNTIME_EVENT_HUB_H