replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian 49753266d2 fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).

we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
2010-06-01 15:57:44 -07:00
..
DisplayHardware
tests
Android.mk
Barrier.h
BlurFilter.cpp
BlurFilter.h
clz.cpp
clz.h
Layer.cpp Make sure to use filtering while in fixed-size mode 2010-05-26 22:10:04 -07:00
Layer.h Make sure to use filtering while in fixed-size mode 2010-05-26 22:10:04 -07:00
LayerBase.cpp fix a bug where fading in/out of opaque 32-bits windows wasn't working 2010-06-01 15:57:44 -07:00
LayerBase.h more clean-up in preparation of bigger changes 2010-05-28 17:19:16 -07:00
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp minor clean-up GLclampx -> GLclampf 2010-05-26 22:26:12 -07:00
LayerBuffer.h clean-up dead-code 2010-05-26 22:19:19 -07:00
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp more clean-up in preparation of bigger changes 2010-05-28 17:19:16 -07:00
SurfaceFlinger.h more clean-up in preparation of bigger changes 2010-05-28 17:19:16 -07:00
TextureManager.cpp
TextureManager.h
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h