2a9fc493df
- SurfaceFlinger now supports to take a screenshot directly into an IGraphicBufferProducer - reimplement the IMemoryHeap screenshot on top of the above - reimplement LayerScreenshot such that its BufferQueue is directly used as the destination of the screenshot. LayerScreenshot is now a thin wrapper around Layer Bug: 6940974 Change-Id: I69a2096b44b91acbb99eba16f83a9c78d94e0d10
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include "LayerScreenshot.h"
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#include "SurfaceFlinger.h"
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#include "DisplayDevice.h"
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namespace android {
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// ---------------------------------------------------------------------------
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LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger,
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const sp<Client>& client)
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: Layer(flinger, client)
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{
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}
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void LayerScreenshot::onFirstRef()
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{
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Layer::onFirstRef();
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// FIXME: we currently hardcode the default display
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// it's unclear what should we do instead.
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sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
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mFlinger->captureScreenImplLocked(hw, getConsumer()->getBufferQueue(),
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0, 0, 0, 0x7FFFFFFF);
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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