/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "LayerScreenshot.h" #include "SurfaceFlinger.h" #include "DisplayDevice.h" namespace android { // --------------------------------------------------------------------------- LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, const sp& client) : Layer(flinger, client) { } void LayerScreenshot::onFirstRef() { Layer::onFirstRef(); // FIXME: we currently hardcode the default display // it's unclear what should we do instead. sp hw(mFlinger->getDefaultDisplayDevice()); mFlinger->captureScreenImplLocked(hw, getConsumer()->getBufferQueue(), 0, 0, 0, 0x7FFFFFFF); } // --------------------------------------------------------------------------- }; // namespace android