f914e7ffad
these were due to the "preserve backbuffer" optimization interfering with hw composer. basically the screen needed to be redrawn in the areas that move from GL to overlay. Bug: 5245513 Change-Id: I9bf75c4fe905f3ef62005e52108b94edae692304 |
||
---|---|---|
.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
clz.cpp | ||
clz.h | ||
DdmConnection.cpp | ||
DdmConnection.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
SurfaceTextureLayer.cpp | ||
SurfaceTextureLayer.h | ||
Transform.cpp | ||
Transform.h |