458197de00
- turns out fragment shaders don't have default precision by default - GLES 1.x extensions that became core in GLES 2.0 don't always work as extensions in GLES 2.0 (!) Bug: 8679321 Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b |
||
---|---|---|
.. | ||
batteryservice | ||
connectivitymanager | ||
inputflinger | ||
powermanager | ||
sensorservice | ||
surfaceflinger |