replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 9c6e297271 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:53:33 -07:00
..
DisplayHardware fix transition from full overlays to fb 2011-09-20 17:53:33 -07:00
tests SF transactions are now O(1) wrt IPC instead of O(N). 2011-06-29 15:05:41 -07:00
Android.mk
Barrier.h move native services under services/ 2010-07-14 17:59:35 -07:00
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp
DdmConnection.h
GLExtensions.cpp add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
GLExtensions.h add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
Layer.cpp
Layer.h
LayerBase.cpp Fix another problem with refreshing the screen when switching to/from overlay 2011-09-09 01:47:48 -07:00
LayerBase.h
LayerDim.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
MessageQueue.cpp deliver invalidate messages AFTER other messages 2010-10-11 14:11:15 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
SurfaceFlinger.h
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp
Transform.h