118d0245ee
A LayerScreenshot is a special type of layer that contains a screenshot of the screen acquired when its created. It works just like LayerDim. Make sure to call compositionComplete() after rendering into a FBO. Bug: 5446982, 5467587, 5466259 Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
55 lines
1.3 KiB
Makefile
55 lines
1.3 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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Layer.cpp \
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LayerBase.cpp \
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LayerDim.cpp \
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LayerScreenshot.cpp \
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DdmConnection.cpp \
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DisplayHardware/DisplayHardware.cpp \
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DisplayHardware/DisplayHardwareBase.cpp \
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DisplayHardware/HWComposer.cpp \
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GLExtensions.cpp \
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MessageQueue.cpp \
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SurfaceFlinger.cpp \
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SurfaceTextureLayer.cpp \
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Transform.cpp \
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LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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ifeq ($(TARGET_BOARD_PLATFORM), omap3)
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LOCAL_CFLAGS += -DNO_RGBX_8888
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endif
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ifeq ($(TARGET_BOARD_PLATFORM), omap4)
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LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
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endif
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ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
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LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE
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endif
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libhardware \
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libutils \
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libEGL \
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libGLESv1_CM \
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libbinder \
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libui \
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libgui
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# this is only needed for DDMS debugging
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LOCAL_SHARED_LIBRARIES += libdvm libandroid_runtime
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LOCAL_C_INCLUDES := \
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$(call include-path-for, corecg graphics)
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LOCAL_C_INCLUDES += hardware/libhardware/modules/gralloc
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LOCAL_MODULE:= libsurfaceflinger
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include $(BUILD_SHARED_LIBRARY)
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