replicant-frameworks_native/opengl
Mathias Agopian 2ad8ec50a5 fix [2071412] work around mdp 32-bits fade limitation
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
2009-10-28 14:49:44 -07:00
..
include
libagl fix [2071412] work around mdp 32-bits fade limitation 2009-10-28 14:49:44 -07:00
libs
tests added GL test for textured lines 2009-10-28 02:09:21 -07:00
tools/glgen Add size checks for glBufferData and glBufferSubData 2009-10-21 11:02:44 -07:00